The Hurricane brings the power of Florida Man into your arms. This AMERICAN firearm is a shotgun fitted with a four barrel cylinder that rotates every shot, allowing you to keep firing without having to worry about ammo!
Type: Shotgun
Skill: Shoulder Arms
Ammo: 40/40 (Can only use Basic and Incendiary)
ROF: 1
Alt. Fire Modes: None, this Weapon cannot use Slugs
Price: 100ebs (Premium)
50eb (Costly)
GunMart markets the Bubba Buster as the only shotgun you’ll ever need for those “close encounters.” The Bubba Buster is a simple shotgun, but its extra loud pump-action is enough to make anyone pause — even in 2045, nothing says “oh fuck!” like hearing a shell racked into the Bubba Buster. The downside to the Bubba Buster is, of course, the fact that it’s made by GunMart, and has serious durability issues. But as GunMart salespeople will try to tell you, the Bubba Buster only needs to shoot once or twice to be worth its price. Letting the gun cool for a minute after the first two shots is recommended to avoid overheating.
Faith can move mountains, Satara dosnt need to. The Satara is one of the first battery powered shotguns on the market, featuring a high end battery pack that can recharge itself after only two hours of sunlight exposure! Just dont mind the brief flashes of electricity that come off of it.
Type: Shotgun
Skill: Shoulder Arms
Ammo: 30/30 (rechargeable)
ROF: 1
Alt. Fire Modes: The Satara can only fire Slugs that eat up 15 charges of its battery.
Price: 100ebs (Premium)
Rostovic's standard double barrel shotgun, for edgerunners looking to add double the fun to their arsenal.
Type: Shotgun
Skill: Shoulder Arms
Ammo: 2/2 (Can only fire Basic)
ROF: 1
Alt. Fire Modes: This weapons quality can't be lowered
Price: 100ebs (Premium)
20eb (Everyday)
The Georgia Arms Matchmaker is a simple slam-fire shotgun designed by dissidents who needed arms to use against SovOil. The Matchmaker isn’t a great weapon since it is made entirely of common plumbing supplies.
This gun is not designed for long battles, and ideally, is meant for only one quick kill so the user can acquire the gun of the former SovOil operative they just decommissioned.
The Matchmaker is a Poor Quality Exotic Shotgun with only 1 shot in its magazine. Despite being an Exotic Weapon, it can still load Non-Basic Ammunition.
500eb (Expensive)
Originally a custom job by renowned Tech Faisal Farah for a bounty hunter who wanted an easier way to land their quarry, this pump-action shotgun includes an integrated net launcher capable of firing up to two nets before needing a reload. The nets are durable and a pain in the ass to get out of once they make impact because of a barbed hooking system that locks into place after it wraps a target.
The Dead or Alive is a Poor Quality Exotic Shotgun with an integrated Poor Quality Net Launcher that cannot be removed. The net launcher holds two nets in its magazine, and fires at 1 ROF using the Shoulder Arms Skill and the Shotgun Slug Range table, except that it cannot hit a target further than 25 m/yds away.
On a hit, the net grapples the target. Only one net can grapple a target at a time. While grappled by the net, the target cannot use their Move Action. The target in the net can’t make use of a weapon that requires two hands and takes a −2 to all physical Actions for as long as they remain in the net. The net has 15 HP and is destroyed beyond repair when it reaches 0 HP. Firing a ranged weapon into a deployed net from outside of it will equally damage the net and the target grappled by it. Escaping the net requires a DV13 Contortionist Check, which can only be attempted by the target inside the net, or a DV13 Brawling Check which can be attempted by anyone. Succeeding at either of these destroys the net beyond repair. Replacement nets are 50eb (Costly) each.
5,000eb (Luxury)
MetaCorp designed the Hades Multipurpose Assault Shotgun to fill the role of five weapons. Why carry a whole arsenal when the Hades is all you need to stop a charging vehicle, clear the enemy at range, and sweep a building, all in one package? The shotgun is fed from a specially designed drum and has been vented, reinforced, and combined with internal compensators to eliminate as much recoil as possible. While not readily available on the open market, MetaCorp has been selling the Hades through back channels. Most find their way to paramilitary units and high-paying clients.
“MetaCorp’s Hades is my first choice in urban pacification and corporate engagements. This little gem helps me blow the engines on armored vehicles, clear the guards before they raise the alarm, and get all up close and personal as I sweep the building to clear hostiles. All this without even having to change my gun or magazine.” – Paladin
Why play with small fish when you can lay waste to your enemies?
The Hades is an Exotic Shotgun with 16 shots in its magazine. It can still load Non-Basic Ammunition despite being an Exotic Weapon. Unlike other weapons, you can load the Hades with a mix of up to five different kinds of shotgun ammunition and select which you want to fire with every shot using innovative thumb controls situated on the weapon’s stock.
1,000eb (V Expensive)
Designed for sheer terror out of rugged polymer with a titanium framework, the Beast always comes all in black and chrome. The ammo box holds 40 shots that auto-feed into the shotgun. Pressure-release valves hiss with every shot, keeping the Beast just barely pointing in the right direction when fired.
Due to its extreme weight, the stock slams into the shooter’s shoulder with each pull of the trigger, which is typically fine, provided they were strong enough to lift the weapon in the first place… otherwise, it’s going to send someone straight to the hospital.
The Beast is an Exotic Shotgun with 40 rounds in its magazine. Despite being an Exotic Weapon, it can still load Non-Basic Ammunition. Firing this weapon without suffering the Broken Arm Critical Injury requires BODY 10 or higher unless it is mounted.
Reloading this weapon requires using 2 Actions, and thus can only be done over the course of 2 Turns.