Cost: 100ebs
HL: 7 (2d6) for enhancements
At the cost of 100ebs you can choose to enhance what you got, or become who you were meant to be. In this dark future there shines a beacon of acceptance, backed by one of our many weapons and torture tools sold here at Cyber7!
Nasal Filters
Cyberware, Internal Body Cyberware
Install Location Clinic
Cost 100eb (Premium)
Humanity Loss 2 (1d6/2 Round up)
User is immune to the effects of toxic gasses, fumes, and all similar dangers that must be inhaled to affect the user.
User can deactivate nasal filters, if desired, without an Action.
Toxin Binders
Cyberware, Internal Body Cyberware
Install Location Clinic
Cost 100eb (Premium)
Humanity Loss 2 (1d6/2 Round up)
User adds +2 to their Resist Torture/Drugs Skill.
Multiple installations of this option provide user no additional benefit.
Contraceptive Implant
Cyberware, Internal Body Cyberware
Install Location Mall
Cost 10eb (Cheap)
Humanity Loss 0 (N/A)
Implant prevents undesired pregnancy.
NeuTongue
Cyberware, Internal Cyberware
Install Hospital
Cost 100eb (Premium)
Humanity Loss 7 2d6
Internal Body Cyberware. Cybernetic tongue alters the user's sense of taste. Using a linked agent, virtual seasoning can be added to food. Can be deactivated by the user at any time without and action, eliminating the user's sense of taste.
Hammered Industries Cyberliver
Internal Body Cyberware
Cost: 100eb (Premium)•Install: Hospital
Humanity Loss: 2 (1d6/2 rounded up)
Hammered Industries’ first (and thus far, only) foray into cyberware, the Cyberliver doesn’t actually replace the user’s liver but instead enhances it, making it easier to absorb vast quantities of alcohol with less chance of damage or intoxication. The company offers the Cyberliver to all employees at a discounted price. The user receives a +6 to Resist Torture/Drugs Checks when resisting the intoxicating effects of alcohol and alcohol-mimicking substances. Multiple installations provide the user with no additional benefits, and its effect does not stack with other bonuses to Resist Torture/Drug Checks, such as the one gained from Toxin Binders.
100eb (Premium)•3 (1d6)•Clinic
“If you’re planning to make combat drugs a big part of your kit, this is the cyberware for you. No need to stop to shoot up when the shooting starts, and no one’s gonna clock an autoinjector in a pat down.” Internal Body Cyberware. One dose of a Street Drug can be loaded into a subdermal reservoir as an Action. Once loaded, the user can take an Action to inject the Street Drug into their body. A user with a Biomonitor can program the AutoInjector to inject them with the loaded Street Drug automatically whenever they roll Initiative, receive a Critical Injury, or enter a chosen Wound State.