Eraser
Programs, Boosters
Class Booster
Attack 0
Defense 0
REZ 7
Icon A pink glob exuding tiny soap bubbles.
Cost 20eb (Everyday)
Effect Increases all Cloak Checks you make by +2 as long as this Program remains Rezzed.
See Ya
Programs, Boosters
Class Booster
Attack 0
Defense 0
REZ 7
Icon Shimmering silver magnifying glass spinning slowly in place.
Cost 20eb (Everyday)
Effect Increases all Pathfinder Checks you make by +2 as long as this Program remains Rezzed.
Speedy Gonzalvez
Programs, Boosters
Class Booster
Attack 0
Defense 0
REZ 7
Icon A trail of dust appearing behind the Netrunner as they move.
Cost 100eb (Premium)
Effect Increases your Speed by +2 as long as this Program remains Rezzed.
Worm
Programs, Boosters
Class Booster
Attack 0
Defense 0
REZ 7
Icon A golden mechanical worm with neon green eyes.
Cost 50eb (Costly)
Effect Increases all Backdoor Checks you make by +2 as long as this Program remains Rezzed.
Armor
Programs, Defenders
Class Defender
Attack 0
Defense 0
REZ 7
Icon Transparent golden armor worn by the Netrunner.
Cost 50eb (Costly)
Effect Lowers all brain damage you would receive by 4, as long as this Program remains Rezzed. Only 1 copy of this Program can be running at a time. Each copy of this Program can only be used once per Netrun.
Flak
Programs, Defenders
Class Defender
Attack 0
Defense 0
REZ 7
Icon A cloud of blinding, glowing, multi-colored lights swirling around the Netrunner.
Cost 50eb (Costly)
Effect Reduces the ATK of all Non-Black ICE Attacker Programs run against you to 0 as long as this Program remains Rezzed. Only 1 copy of this Program can be running at a time. Each copy of this Program can only be used once per Netrun.
Shield
Programs, Defenders
Class Defender
Attack 0
Defense 0
REZ 7
Icon Flickering silver energy barrier surrounding the Netrunner.
Cost 20eb (Everyday)
Effect Stops the first successful Non-Black ICE Program Effect from dealing brain damage. After stopping this damage, the Shield Derezzes itself. Only 1 copy of this Program can be running at a time. Each copy of this Program can only be used once per Netrun.
Banhammer
Programs, Attackers
Class Anti-Program Attacker
Attack 1
Defense 0
REZ 0
Icon A giant glowing white sledgehammer wielded by the Netrunner.
Cost 50eb (Costly)
Effect Does 3d6 REZ to a Non-Black ICE Program, or 2d6 REZ to a Black ICE Program.
Sword
Programs, Attackers
Class Anti-Program Attacker
Attack 1
Defense 0
REZ 0
Icon Glowing energy katana appearing from the Netrunner's hand.
Cost 50eb (Costly)
Effect Does 3d6 REZ to a Black ICE Program, or 2d6 REZ to a Non-Black ICE Program.
DeckKRASH
Programs, Attackers
Class Anti-Personnel Attacker
Attack 0
Defense 0
REZ 0
Icon Cartoon stick of dynamite thrown by the Netrunner.
Cost 100eb (Premium)
Effect Enemy Netrunner is forcibly and unsafely Jacked Out of the Architecture, suffering the effect of all Rezzed enemy Black ICE they've encountered in the Architecture as they leave.
Hellbolt
Programs, Attackers
Class Anti-Personnel Attacker
Attack 2
Defense 0
REZ 0
Icon Bolt of crimson fire launched from the Netrunner's hand.
Cost 100eb (Premium)
Effect Does 2d6 Damage direct to the enemy Netrunner's brain. Unless insulated, their Cyberdeck catches fire along with their clothing. Until they spend a Meat Action to put themselves out, they take 2 damage to their HP whenever they end their Turn. Multiple instances of this effect cannot stack.
Nervescrub
Programs, Attackers
Class Anti-Personnel Attacker
Attack 0
Defense 0
REZ 0
Icon Chrome ball thrown by the Netrunner that sparks with electricity.
Cost 100eb (Premium)
Effect Enemy Netrunner's INT, REF, and DEX are each lowered by 1d6 for the next hour (minimum 1). The effects are largely psychosomatic and leave no permanent effects.
Poison Flatline
Programs, Attackers
Class Anti-Personnel Attacker
Attack 0
Defense 0
REZ 0
Icon Beam of neon green light shot from the Netrunner's finger.
Cost 100eb (Premium)
Effect Destroys a single Non-Black ICE Program installed on the Netrunner target's Cyberdeck at random.
Superglue
Programs, Attackers
Class Anti-Personnel Attacker
Attack 2
Defense 0
REZ 0
Icon A mass of sticky red goop fired from the Netrunner's hand.
Cost 100eb (Premium)
Effect Enemy Netrunner cannot progress deeper into the Architecture or Jack Out safely for 1d6 Rounds (enemy Netrunner can stillperform an unsafe Jack Out, though). Each copy of this Program can only be used once per Netrun.
Vrizzbolt
Programs, Attackers
Class Anti-Personnel Attacker
Attack 1
Defense 0
REZ 0
Icon A double helix comprised of flickering neon light appearing from the Netrunner's finger.
Cost 50eb (Costly)
Effect Does 1d6 Damage direct to a Netrunner's brain and lowers the amount of total NET Actions the Netrunner can accomplish on their next Turn by 1 (minimum 2).