Neural Link
Cyberware, Neuralware, Foundational Cyberware
Install Location Clinic
Cost 500eb (Expensive)
Humanity Loss 7 (2d6)
Wired artificial nervous system, required to use Neuralware, and Subdermal Grips. System has 5 Option Slots for Neuralware options.
Cost: 1,000eb (V. Expensive) • Install: Hospital • HL: 7 (2d6)
Excellent Quality Neural Link. It has 6 Option Slots for Neuralware options. Only one Neural Link may be installed at a time.
Cost: 500ebs (Expensive) • Install: Clinic • HL: 3 (1d6)
Neuralware. Requires Interface Plug. Each installation contains a Hardware-only Option Slot for Cyberdeck Hardware. All Hardware installed in a user’s Ex-Disks are considered to be installed in any Cyberdeck connected to the users Neuralware. A user with two or more Ex-Disks gains one additional NET Action every turn.
Cost: 1,000ebs (Expensive) • Install: Clinic • HL: 7 (2d6)
Neuralware Option. This implant induces a powerful adrenaline rush on command. When activated as an Action, the user ignores the effects of the Seriously and Mortally Wounded Wound States for 60 seconds (20 Rounds) with one exception: Mortally Wounded Characters must still make Death Saves. After the activation period expires, the implant cannot be activated again for 1 hour.
Braindance Recorder
Cyberware, Neuralware
Install Location Clinic
Cost 500eb (Expensive)
Humanity Loss 7 (2d6)
Neuralware Option. Share your story from your point of view! Records braindance content to a standard Memory Chip or a linked Agent. Braindances can be viewed using a Braindance Viewer. Requires Neural Link.
Chipware Socket
Cyberware, Neuralware
Install Location Clinic
Cost 500eb (Expensive)
Humanity Loss 7 (2d6)
Neuralware Option. A single socket installed in the back of the neck that allows quick installation of a single piece of Chipware, of which there are many varieties.
Installing or uninstalling a single piece of Chipware from a Chipware Socket is an Action.
The first time you install a piece of Chipware you've never used before, you always accrue Humanity Loss. Re-installing Chipware you've already used doesn't do this. Chipware does not take up a Neural Link Option Slot.
Multiple sockets may be installed, but each must be paid for individually. Requires Neural Link.
Reflex Co-Processor
Cyberware, Neuralware
Install Location Hospital
Cost 500eb (Expensive)
Humanity Loss 14 (4d6)
Neuralware Option Requires Neural Link. Assists the Neural Link in its processing duties, freeing it up to focus entirely on enhancing the user's reflexes. A user with a Reflex Co-Processor can dodge bullets regardless of their REF. Requires Neural Link.
Interface Plugs
Cyberware, Neuralware
Install Location Clinic
Cost 500eb (Expensive)
Humanity Loss 7 (2d6)
Neuralware Option. Plugs in the wrist or head that allow user to jack into and make use of Smartguns, Cyberdecks, heavy machinery, and drive vehicles with no hands! Multiple installations allow user to be plugged into multiple things at the same time. Requires Neural Link.
Cost: 500eb (Expensive)•Install: Clinic
Humanity Loss: 3 (1d6)
Are you a thief looking to sneak into a hospital through the morgue? Or a goth looking to perfect their deathly glow before the next big party? Either way, you’ll want DeathTrance, the only Neuralware option guaranteed to slow your body’s vitals down without slowing you down. Pick up DeathTrance today and be ready for your next zombie prom!Neuralware. When activated as an Action, the user’s heartbeat, respiration, and other vital signs slow to an almost imperceptible rate. Appearance-wise, the user seems functionally dead, and takes a -4 to all Actions.
While DeathTrance is active, and the user is actively pretending to be dead, their life functions can only be detected with a DV17 Medical Tech, or a DV21 Criminology, Deduction, or Perception Check. This DeathTrance state can be exited by the user at any time without an Action. Repeated use can permanently affect the skin’s pallor.