Firebreather
Internal Body Cyberware
Install Hospital
Cost 1000eb (V Expensive)
Humanity Loss 14 (4d6)
Requires 2 option slots. An exotic shotgun, installed in the user's throat, fired by opening the mouth and hyperextending the tongue it is incompatible with all weapon attachments and may only load a single incendiary shell. This necessitates a complete rebuild of mouth, nose and throat to protect against accidental fire swallowing. The Firebreather can be successfully concealed without a check.
Independent Air Supply
Cyberware, Internal Body Cyberware
Install Location Hospital
Cost 1,000eb (V. Expensive)
Humanity Loss 2 (1d6/2 Round up)
Contains 30 minutes of air, before the user needs to refill the tank from the ambient air, which takes an hour. Alternatively, replacing an empty tank with a full one (50eb), takes an Action.
Gills
Cyberware, Internal Body Cyberware
Install Location Hospital
Cost 1,000eb (V. Expensive)
Humanity Loss 7 (2d6)
User can breathe underwater.
Grafted Muscle and Bone Lace
Cyberware, Internal Body Cyberware
Install Location Hospital
Cost 1,000eb (V. Expensive)
Humanity Loss 14 (4d6)
User increases their BODY by 2.
This increase in BODY changes a Character's HP, Wound Threshold, and Death Save. Multiple installments stack.
This cannot increase the user's BODY above 10.
Cybersnake
Cyberware, Internal Body Cyberware
Install Location Hospital
Cost 1,000eb (V. Expensive)
Humanity Loss 14 (4d6)
Horrifying throat/esophagus-mounted tentacle weapon. A Very Heavy Melee Weapon (4d6, 1 ROF) that can be successfully concealed without a Check.
Second Heart
Cyberware, Internal Cyberware
Install Location Hospital
Cost 5000eb (Luxury)
Humanity Loss 7 (2d6)
Internal Cyberware that adds an additional heart where the appendix is supposed to be. While in the Mortally Wounded state, if you fail your death save the second heart kicks in and pumps adrenaline into your body, preventing death and healing you for Body x2. Only one Second Heart can be put into your body at a time. On use the Second Heart takes the place of your real heart and the humanity you lost from the cyberware becomes permanent. It is not possible to install another Second Heart after use.
Cost: 5,000eb (Luxury)•Install: Hospital
Humanity Loss: 14 (4d6)
How can you call yourself a Metalhead if you don’thave a metal head? What you need is a Cyberskull to protect you from life’s many dangers – like bullets, explosions, and samurai swords! You don’t have to be accident-prone to benefit from a metal skull, so don’t skimp on your own safety. Remember – with a Cyberskull, there’s no need for a helmet!
Internal Body Cyberware. Requires 3 Option Slots. The user’s head is no longer considered a 2x weak point when targeted by an Aimed Shot or through any other method. Additionally, the user is immune to the effect and bonus damage of the Cracked Skull and Broken Jaw Critical Injuries. Every purchase comes with a personalized Faceplate. Additional personalized Faceplates, including ones covered with RealskinnTM and SuperChrome®, are available for 100eb (Premium).
Cost: 1,000eb (V. Expensive) • Install: Hospital • HL: 14 (4d6)
Internal Body Cyberware. Automatically turns the first failed Death Save into a success. Has a 24-hour cooldown period. Can only be installed once.