100eb (Premium) • HL 3 (1d6) • Clinic
You know how it is. You just want to tune up your ears a little but your Fixer keeps trying to sell you the deluxe model with lots of option slots. This baby might not look the sleekest, but you’ll pay for exactly what you want and nothing more.
A Cyberaudio Suite with a large and obvious outer component installed around the user’s ears. It has 1 Option Slot for a Cyberaudio Option. User can only have one Cyberaudio Suite installed
Amplified Hearing
Cyberware, Cyberaudio
Install Location Mall
Cost 100eb (Premium)
Humanity Loss 3 (1d6)
Cyberaudio Option. User adds +2 to their Perception Skill for Checks which include hearing. Requires a Cyberaudio Suite. Multiple installations of this option provide user no additional benefit
Bug Detector
Cyberware, Cyberaudio
Install Location Mall
Cost 100eb (Premium)
Humanity Loss 2 (1d6/2 Round up)
Cyberaudio Option. Beeps when user is within 2m/yds of a tap, bug, or other listening device. Requires a Cyberaudio Suite.
Internal Agent
Cyberware, Cyberaudio
Install Location Mall
Cost 100eb (Premium)
Humanity Loss 3 (1d6)
Cyberaudio Option. Fully functional Agent (See Master Gear List), controlled entirely via voice commands. Images are described, but output can be linked to a Cybereye with Chyron or a nearby screen if visual output is desired. The implanted Agent's Memory Chip cannot be removed without surgery. Requires a Cyberaudio Suite.
Level Damper
Cyberware, Cyberaudio
Install Location Mall
Cost 100eb (Premium)
Humanity Loss 2 (1d6/2 Round up)
Cyberaudio Option. Automatic noise compensation. User is immune to deafness or other effects caused by dangerously loud noises, like those produced by a flashbang. Requires a Cyberaudio Suite.
Radio Communicator
Cyberware, Cyberaudio
Install Location Mall
Cost 100eb (Premium)
Humanity Loss 2 (1d6/2 Round up)
Cyberaudio Option. User can communicate via radio, 1-mile range. Requires a Cyberaudio Suite.
Scrambler/Descrambler
Cyberware, Cyberaudio
Install Location Mall
Cost 100eb (Premium)
Humanity Loss 2 (1d6/2 Round up)
Cyberaudio Option. Allows user to scramble outgoing communications so they cannot be understood without a descrambler, which is also included at no extra charge. Requires a Cyberaudio Suite
Voice Stress Analyzer
Cyberware, Cyberaudio
Install Location Mall
Cost 100eb (Premium)
Humanity Loss 3 (1d6)
Cyberaudio Option. User adds +2 to their Human Perception and Interrogation Skills
User can activate a special lie-detecting function for a minute with an Action, during which time the GM rolls all your Character's Human Perception and Interrogation Checks privately, beeping once whenever it detects a lie, or whenever they desire after a failed roll. Beware of false positives and negatives. Requires a Cyberaudio Suite.
Multiple installations of this option provide user no additional benefit.
Audio Recorder
Cyberware, Cyberaudio
Install Location Clinic
Cost 100eb (Premium)
Humanity Loss 2 (1d6/2 Round up)
Cyberaudio Option. Records audio to a standard Memory Chip or a linked Agent. Requires a Cyberaudio Suite.
Homing Tracer
Cyberware, Cyberaudio
Install Location Clinic
Cost 100eb (Premium)
Humanity Loss 2 (1d6/2 Round up)
Cyberaudio Option. Can follow a linked tracer up to 1 mile away. Comes with a free button-sized linked tracer. Replacements are 50eb. Requires a Cyberaudio Suite.
Radio Scanner
Cyberware, Cyberaudio
Install Location Clinic
Cost 50eb (Costly)
Humanity Loss 2 (1d6/2 Round up)
Cyberaudio Option. User can use an Action to scan all radio bands within a mile that are currently being used and tune into them. Music player can link to the Data Pool to listen to the hottest music or play directly from a Memory Chip. Understanding scrambled channels requires a Scrambler/Descrambler. Requires a Cyberaudio Suite.