Bug Detector
Cost 500eb (Expensive)
Device beeps when user is within 2m/yds of a tap, bug, or other listening device.
Drum Synthesizer
Gear
Cost 500eb (Expensive)
Flat plastic pads of varying sizes, linked by cables to a central processor. Can simulate almost any kind of drum. Requires some type of amplification to be heard.
Electric Guitar
Gear
Cost 500eb (Expensive)
Use your imagination. But remember that you will need an amp to be heard with any electronic-based instrument.
Homing Tracer
Gear
Cost 500eb (Expensive)
Device can follow a linked tracer up to 1-mile away. Comes with a free button sized linked tracer. Replacement linked tracers are 50eb.
500eb (Expensive)
The Typhoid by KillStrom Music Technologies is a speaker with the heart and mouth of a monster. Created as the perfect speaker to pair with the KillStrom Amp, test footage shows it cracking concrete and rattling garbage cans as far away as the length of a football field. There is nothing wireless about the Typhoid. Something this powerful requires a hardline. Much like the KillStrom Amp, it also requires a decent power source. Once connected, the Typhoid brings the house down with ear-shattering sound. And unlike other super speakers, the Typhoid boasts enough dampeners to ensure the noise is as clear as a unicorn’s song and not just a blast of incoherent thunder.
When connected to a KillStrom Typhoid Speaker, the DV of any Resist Torture/Drugs Check caused by the KillsStrom Sonic Boom Amp is increased by 1, and the range of the Amp’s ability to cause a Resist Torture/Drugs Check is increased by 90 m/yards. The Typhoid Speaker must be plugged into an active electrical outlet to function.
Radar Detector
Gear
Cost 500eb (Expensive)
Device beeps if an active radar beam is present within 100m/yds
500eb (Expensive)
Handmade by Gambler out of their workshop in Texas, this multipurpose rapid deployment sheath can be configured to fit pistols as well as light melee weapons and can be easily swapped between wrist and center-back deployment configurations. Its streamlined build is designed for comfortable concealment in either position.
When used to conceal a weapon already capable of concealment under clothing, the RapiDeploy Sheath grants the user a +2 to their Conceal/Reveal Object Skill Check. If a RapiDeploy Sheath would be destroyed beyond repair, it is instead simply destroyed. Additionally, if a RapiDeploy Sheath would be destroyed, but not beyond repair, it is instead left entirely unscathed.
Scrambler/Descrambler
Gear
Cost 500eb (Expensive)
Allows user to scramble outgoing communications so they cannot be understood without a descrambler, which is also included at no extra charge.
Smart Glasses
Gear
Cost 1,000eb (Expensive)
Contains two option slots for Cybereye options. When worn, Smart Glasses give the user access to the benefits of these options. When cybereye options are installed into the glasses, they always count as if they were paired, and it costs the same as installing the option once in a cybereye. You can only wear a single pair at a time. Enthusiasts often replace the frames of their Smart Glasses with nicer ones, as they aren't the prettiest out of the box.
500eb (Expensive)
Part of the ExecAttire line, the Streetcase by SecSystems has everything you need to survive the corporate ladder, with ample room inside for your important papers, a laptop computer, a holster for a Heavy Pistol, a removable ChipVault, and a smoke screen which activates at the touch of a button. And yes, like all products in the ExecAttire line, it floats!
A specially designed holster located on the outside of the Streetcase can store an easily accessible Heavy Pistol. Drawing the Heavy Pistol from the Streetcase does not take an Action. Inside the Streetcase, there is just enough space for a laptop computer, a ChipVault (included with purchase), and a single Smoke Grenade (one included with purchase). As an Action, while holding the handle of the suitcase, the user can detonate the Smoke Grenade at their position, which causes the grenade to drop to the ground below through a hatch. Instead of a typical Heavy Pistol, a ModFire 10x (not included) and all of its spare parts can also fit into the case, as long as the ModFire 10x is stored in its Heavy Pistol mode. When stored in this manner, the ModFire 10x is easily accessible.
Tech Bag
Gear
Cost 500eb (Expensive)
Small bag of tools for fixing electronics and machines. Includes a Techtool, electrical parts like tape and wire wraps, asst. screws and bolts, plug in modules for repairs, heat torch, 2 small prybars, and hammer.
Breacher
Breacher
Gear
Cost 500eb (Expensive)
A specialized tool designed for hacking Agents. An Agent upgraded with special hardware and software used to hack other Agents remotely. Breachers can only be used for hacking and will not function as a normal Agent, nor can it be hacked like one.