Agent
Gear
Cost 100eb (Premium)
Self-adaptive-AI powered smartphone; that "learns" how best to fit your needs simply by interacting with you. While not a true AI, it is more than capable of replacing any need for a secretary. When you sit back and allow your Agent to manage your life, everything is easier, including making sure you have time to do what you need to do (crimes, killing people, getting away with it, and so forth) instead of going to the store to get something you forgot. There are many reasons why almost everyone has one.
Things your Agent can do:
Make phone calls in voice or video and record them, forward them, or send them to voicemail, which pretty much only Agents actually end up listening to nowadays.
Surf the Data Pool.
Scan the Data Pool to locate a known location and bring up directions.
Keep your schedule for you and act independently on events, like ordering a gift and having it delivered to the recipient.
Maintain a personality complete with name, voice, and virtual body. Some particularly lonely individuals reprogram their Agents to act as surrogate lovers or friends.
Suggest clothes for you to buy.
Record audio and video to the Agent's standard Memory Chip.
Link to your Cyberware to share data storage with them and the Agent's Memory Chip.
Link to most appliances in your living space.
Monitor your use of easily acquired resources (Cheap, Everyday, or Costly) and automatically reorder them when you get low at market price.
Recommend a future course of action based on your personal goals. AI may suggest unwise actions.
In addition to all this, an Agent gives the user +2 to their Library Search Skill and +2 to their Wardrobe & Style Skill, but only if you wear the clothes your Agent suggests for you, which change every season. Multiple Agents don't multiply these bonuses.
Airhypo
Gear
Cost 50eb (Costly)
Easy to use drug distribution platform which uses a quick burst of compressed air to force a drug through the skin. Allows user to use an Action to administer a single dose of a desired drug to a willing target, or try to make a Melee Weapon Attack to administer a single dose to an unwilling target on a hit instead of dealing damage. Reloading the Airhypo with a dose of your desired drug isn't an Action. (See Street Drugs to score some street drugs).
Anti-Smog Breathing Mask
Gear
Cost 20eb (Everyday)
Useful for filtering out toxins and smoke from the local environment. User is immune to the effects of toxic gasses, fumes, and all similar dangers that must be inhaled to affect the user.
Audio Recorder
Gear
Cost 100eb (Premium)
Device records up to 24 hours of audio before its output fills up a standard Memory Chip stored in the device.
Binoculars
Gear
Cost 50eb (Costly)
You look through them. They double or triple the size of what you are seeing.
Carryall
Gear
Cost 20eb (Everyday)
Heavy ripstop nylon bags of varying sizes, from messenger to nearly man-sized duffel bags
100ebs (Premium)
The Cybermatrix SpeedDraw Holster is a Speedholster which temporarily boosts the wearer's initiative when drawing a weapon.
When the wearer has a subdermal grip and draws a weapon from this Speedholster, they add +2 to their initiative during their next turn if they use that weapon. They cannot gain this bonus on subsequent turns.
The Cybermatrix SpeedDraw Holster can only be used with one-handed melee and ranged weapons.
100eb (Premium)
Transporting Chipware can be a challenge, especially when someone is looking to steal it. SecSystems offers a solution with their ChipVault: a reinforced, moisture-free environment protected by the security of a biometric lock. EMP shielding safeguards your Chipware from those pesky microwavers, and the entire unit is as small as a deck of cards. It even floats in water! Peace of mind is now available at your local office supply store.
The ChipVault holds up to 8 pieces of Chipware. Chipware stored inside the ChipVault cannot be rendered inoperable by EMP effects, like Microwaver pulses. Its biometric lock can be set up to accept a thumbprint, iris scan, blood sample, or any other desired biometric method. Such a lock cannot be unlocked without either its biometric key or a DV17 Electronics/Security Tech Check. Unfortunately, the ChipVault is also vulnerable due to an exposed hinge on the side of the device, a weakness that can easily be discovered and exploited with a DV10 Pick Lock Check.
Computer
Gear
Cost 50eb (Costly)
Laptop or desktop computer, used mostly for comfortable word processing and surfing the Data Pool.
Disposable Cell Phone
Gear
Cost 50eb (Costly)
There are still billions of the things around. A good choice for Fixers and other people who don't want to be tracked.
Duct Tape
Gear
Cost 20eb (Everyday)
Comes in many colors and optionally can glow in the dark. Glowing duct tape is often used to mark tunnels, dead drops, or caches. It glows in the dark even if there has been no light exposure.
100eb (Premium)
The Everest VentureWare AirWell 50 draws moisture from the atmosphere and converts it into drinkable water, making it ideal for long trips where water might be in short supply. The device is cylindrical and equipped with a solar-powered battery pack, a condensate mechanism, and a reverse osmosis filter. The potable water is collected in an easy-to-drink-from container. Popular with Nomad outriders who enjoy a refreshing drink after a long day’s ride.
An AirWell 50 produces 17 ounces (.5 liters) of water per 5 hours of operation. This is enough water to sustain a person but not quench their thirst.
100eb (Premium)
When it comes to the evolution of camping equipment, Everest VentureWare has cornered the market. Crafted from AW-003 nylon, their One Touch Habitat (OTH) can withstand extreme climates and boasts a durable carbon composite frame. Each OTH comes with a built-in environmental control system that offers both heating and air conditioning, depending on the outside temperature. True to its name, to set up the One Touch Habitat, all a person must do is unlock the side latches on the carrying case, place it on the ground, and push a button. The OTH then sets itself up using a series of internal springs. Next time you take the family camping, think only once, think One Touch!
The One Touch Habitat provides protection from Exposure to Extreme Elements (see CP:R). Sleeping in a One Touch Habitat counts as Sleeping in the Wilderness (see CP:R) unless you are camping in the city, in which case it counts as Sleeping on the Street. Additionally, sleeping in a One Touch Habitat with more than 2 people is considered Being Crammed (see CP:R). Deploying/undeploying the One Touch Habitat requires an Action.
Flashlight
Gear
Cost 20eb (Everyday)
Rechargeable. 100m/yd beam, lasts up to 10 hours on a charge.
Glow Paint
Gear
Cost 20eb (Everyday)
Glow in the dark paint for marking locations and creating art. Comes in a spray can. Also good for tagging.
Glow Stick
Gear
Cost 10eb (Cheap)
Light tube to illuminate a 4m/yd area for up to 10 hours. One use only.
Grapple Gun
Gear
Cost 100eb (Premium)
When wielded in a hand, user as an Action can fire a rocket propelled grapple that will attach securely to any "thick" cover up to 30m/yds away. Line can only support two times the user's body weight, and has 10 HP. The user negates the normal movement penalty for climbing when they climb this line, and can retract the line without an Action, including as they climb. When used as a grapple, user can't hold anything in the hand used to wield the grapple gun. Ineffective as a weapon, and cannot be used to make the Grab Action
Handcuffs
Gear
Cost 50eb (Costly)
Book 'em, Danno. Can be broken easily if your BODY is higher than 10.
Inflatable Bed & Sleep-bag
Gear
Cost 20eb (Everyday)
It's a self-inflating air mattress than comes packed with a thin sleeping bag. The whole thing folds to a 6"x6" package for easy storage.
Lock Picking Set
Gear
Cost 20eb (Everyday)
A small pouch of tools for cracking mechanical locks.
Medtech Bag
Gear
Cost 100eb (Premium)
Medical toolkit that includes everything from dermal staplers to spray skin applicators to sterile scalpels. All you need to save lives using your skills and training.
100eb (Premium)
When the fuel gauge sits on E and there isn’t a station for miles, break out a canister of Ultra9 to fill up your tank in an instant. This highly volatile chemical blend charged by ethanol molecularity reacts instantly with air to create a fume-based fuel. Unfortunately, this revolutionary road savior is a little too efficient after its initial reaction with the air and runs the vehicle’s engine super-hot — hot enough to cause the engine to explode in the event of sudden impact (aka a crash). Most people ignore the negative press, especially gang members who don’t mind blowing up a ride they’ve just jacked.
A canister of Nitro Ultra9 can be poured into a vehicle’s CHOOH2 tank as an Action to instantly refill it. Typically, you can’t access the vehicle’s tank without being able to start the vehicle yourself. For 24 hours after a canister of Nitro Ultra9 is poured into the tank, whenever the vehicle rams something or is rammed by something which would cause the vehicle to take 6d6 damage, it instead takes 12d6 damage. Additionally, for these 24 hours, the vehicle is considered to have a MOVE of 5 higher than its standard Combat Speed. Narrative Speed is unaffected.
Pocket Amplifier
Gear
Cost 50eb (Costly)
About the size of a large book, this rechargeable amplifier delivers sound up to 100m/yd for up to 6 hours. Can support two instruments.
Radio Communicator
Gear
Cost 100eb (Premium)
Earpiece allowing user to communicate via radio, 1-mile range.
Road Flare
Gear
Cost 10b (Cheap)
Lights an area of 100m/yards for 1 hour. Different colors. One use.
Rope (60m/yd)
Gear
Cost 20eb (Everyday)
Nylon rope. Can come in colors if desired. Holds up to 800lbs (360kg).
10eb (Cheap)
Stuck in a stake-out? Trapped in a transport? Lost in a long-term engagement? Just because you can’t shower doesn’t mean you should smell like it! The original S • I • C will disinfect and deodorize in two easy steps. Just spray on the foam, wipe it off, and you’re ready to go. Now available in Classic Clean and Fresh Pine. One use per can.
10eb (Cheap)
SovOil sells a number of petroleum-based lubricants for various purposes. Their three most popular provide lubrication for medical uses such as first aid on burns and scrapes, personal use to ease sexual intercourse, and industrial uses such as loosening nuts and bolts and quieting squeaking hinges. For obscure reasons, all SovOil lubricant products are packaged in identical cans with similar design so be sure to read the label before use.
Techtool
Gear
Cost 100eb (Premium)
An all-in-one multitool. The various parts, including a small utility blade, pliers, various screwdrivers, files, and clippers all fold up into a compact and easy to carry package.
Small bag of tools for fixing electronics and machines. Includes a Techtool, electrical parts like tape and wire wraps, asst. screws and bolts, plug in modules for repairs, heat torch, 2 small prybars, and hammer.
Tent and Camping Equipment
Gear
Cost 50eb (Costly)
Small one-person tube tent with plastic stakes, one self-heating, rechargeable pot to boil water (takes 5 min to recharge, lasts 2 hours) and a cheap metal spork that couldn't hurt a fly.
Video Camera
Gear
Cost 100eb (Premium)
When held in a hand, user can record up to 12 hours of video and audio before its output fills up a standard Memory Chip stored in the device.