Overheat Borgeye
Borgware, Cybereye
Install Location Clinic
Cost 3000eb (Luxury)
Humanity Loss 14 (4d6)
Borgware cybereye that is treated as an exotic medium pistol that deals no damage. Only Overheat Borgeye can be equipped at once. This eye replaces one of your original eyes and cannot be paired with additional cybereyes. Successfully hitting a target forces them to make a cybertech check at a DV 15. On a fail one of their cybernetics catches on fire. Fire damage dealt by this borgware deals 4 damage instead of 2.
Kang Tao: Heavens Gates
Borgware, External Body
Install Location: Hospital
Cost: 3000eb (Luxury)
Humanity Loss 14 (4d6)
Borgware External Body that is attached to the mid back of the user and drilled into their spinal chord. Resembling a small pair of wings that stretch just slightly past the users shoulders, these "wings" are a bunch of multi layered kinetic air vents that allow their owner to achieve brief spurts of flight. The vents rely on a rechargeable power cell and air canister that can be fully recharged passively within an hour. This Borgware comes with 30 charges and can achieve great feats depending on the amount of charges spent during a movement action.
2 charges allows the user to increase their movement by 4 meters when jumping, 4 charges doubles this bonus.
5 charges allows the user to spend their movement to jump vertically following the same rules for jumping. 10 charges allows the user to hover in place mid air when performing this movement. Continuous hovering can be achieved by spending an additional 10 charges for every turn spent in the air. See other forms of damage for rules on fall damage.
Artificial Shoulder Mount
Cyberware, Borgware
Install Location Hospital
Cost 1,000eb (V. Expensive)
Humanity Loss 14 (4d6)
User can mount 2 Cyberarms under first set of arms. User can only have one Artificial Shoulder Mount installed.
5000ebs
The Autosculpt Matrix is a network of subdermal plates that can shift to drastically modify the appearance of the user. It can also connect with relevant installed Cyberware to further modify the user's appearance.
Autosculpt Matrix is Borgware. Install: Hospital. 14 (4d6) HL.
As an Action, the user can initiate a 5 minute automated bodysculpting sequence to transition from one appearance to another. The subdermal plates of the borgware start shifting, automatically contorting their body, moulding facial features and affecting the shape of their muscles. The Autosculpt Matrix cannot create or remove body mass or modify the user's height by more than one inch, but it can drastically modify the user's facial structure. The user describes their new appearance.
The Autosculpt Matrix can also make use other pieces of Cyberware to further alter the user's appearance during the sequence:
If the user has Chemskin, they can change skin color.
If the user has Techhair, they can change their hair color.
If the user has ColorShift (Cyberoptic option) or ShiftTact (Fashionware), they can change their eye color.
If the user has other such appearance altering cyberware, they can use them during the sequence.
When the sequence is completed, the user is virtually unrecognizable. The user can be still be recognized by succeeding a Skill Check in a relevant skill. The minimum DV for this check is 22, but the DV is increased by 2 for every piece of cyberware the user used to help alter their appearance during the bodysculpting sequence.
MultiOptic Mount
Cyberware, Borgware
Install Location Hospital
Cost 1,000eb (V. Expensive)
Humanity Loss 14 (4d6)
User can mount up to 5 additional Cybereyes into the MultiOptic Mount. Cybereyes sold and installed separately. User can only have one MultiOptic Mount installed.
Sensor Array
Cyberware, Borgware
Install Location Clinic
Cost 1,000eb (V. Expensive)
Humanity Loss 14 (4d6)
Twin flattened antennae protruding from the user's head improving their Cyberaudio Suite, sometimes referred to as "Rabbit Ears." User can install up to 5 additional Cyberaudio Options into their Cyberaudio Suite.
User can only have one Sensor Array installed. Requires Cyberaudio Suite but doesn't take up a Cyberaudio Option Slot.
1,000eb (V Expensive) • HL 14 (4d6) • Hospital
You won’t look like a badass when someone shuts down your Linear Frame with a microwaver, will you? That’s why you need to install one of these babies and make sure your chrome doesn’t die when you need it most.
Borgware. A single piece of Borgware already installed in the user’s body is hardened to military standards.
Once installed, both the Borgware Hardened Shielding and the chosen piece of Borgware cannot be rendered disabled, inoperable, or destroyed by electric shock, microwaver or EMP pulse, or any Non-Black ICE program effect
500eb (Expensive) • HL 14 (4d6) • Hospital
When you love your Cyberfingers, picking and choosing which to install can be agony. But don’t worry! With the latest in Dynalar cybernetic technology you can bypass mortal limits and dial your cyberfingers straight up to eight per hand.
Borgware. Cyberarm Option. Requires 2 Option Slots. Contains space for up to 8 Cyberfingers. Each purchase comes with 8 Standard Cyberfingers. Additional Cyberfingers are sold separately.
Cost: 500eb (Expensive)•Install: Hospital
Humanity Loss: 14 (4d6)
Want a cool look loaded with cyberoptic option potential? Then the Cyclops International Bug Eye is for you! This stylish oversized cybereye comes in a variety of appearances, including smooth Chrome Dometastic,gorgeous Chromatic Multi-Faceted, and the ever-popular “Cyberpsycho” Bulge! Borgware. An oversized Cybereye resembling the bulging optical organ of an insect. Contains 5 slots for Cybereye Options.
Cost: 500eb (Expensive)•Install: Hospital
Humanity Loss: 14 (4d6)
Tired of having to pair your cyberoptics in two boring ceramic, metal, and plastic orbs? Well, never fear! The Kiroshi MonoVision replaces your entire optic ridge and both eye sockets with a single, wide-angle cyberoptic to give you the cool, visored look popular with influencers across the world!
Borgware. Artificial Cybereye visor which replaces two meat eyes with a single wide-angle cyberoptic. Cannot be installed in a MultiOptic Mount. Contains 3 slots for Cybereye Options. When Cybereye Options are installed into the MonoVision they always count as if they were paired. If a user with MonoVision as their only source of sight receives the Lost Eye Critical Injury its effect, including the Base Death Save Penalty, is doubled.