A reliable standard assault rifle that comes with a 30 round magazine, the D5 Copperhead is known for its incredible durability which makes it a common assault rifle choice for Solo's on a budget.
Type: Poor Assault Rifle
Slots: 3
Ammo: 30/30 (Can only fire Basic)
ROF: 1
Alt. Fire Modes: Autofire (4), Suppressive Fire, This weapon cannot be destroyed through common means or critical fails.
Price: 100ebs (Premium)
The M-9 Assault Rifle is the modern answer to the old and reliable Russian AK-47, built cheap and durable using the first instance of caseless ammunition, this Shoulder Arm comes with little to no technical capabilities, featuring a 1.5x scope with a mostly plastic shell for its body.
Type: Poor Assault Rifle
Slots: 3
Ammo: 40/40 (Can only fire Basic and AP)
ROF: 1
Alt. Fire Modes: Autofire (4), Suppressive Fire
Price: 100ebs (Premium)
Type: Excellent Exotic Assault Rifle
Ammo: 30/30
Slots: None
ROF: 1
Alt.Fire: (See Below)
15,000eb (Super Luxury)
During the 4th Corporate War, Arasaka “commissioned” two captured Rhinemetall engineers to design an automatic weapon with railgun capabilities. However, by the time they had produced a batch of prototypes and shipped them off for hands-on testing in Tokyo the project had to be shelved due to their workshop in the Night City’s Arasaka Tower annihilation via nuclear fire.
Most versions of the AVAR found in the wild are missing at least one of the two needed conversion parts for the railgun mode. To convert the weapon, the normal receiver is switched out with an electromagnetic one and the barrel is switched out with a heat-resistant one. While this change locks the weapon out of autofire and makes it less accurate, it is made up for by the railgun mode’s armor-piercing capability.
The Arasaka Variable Assault Rifle is an Excellent Quality Exotic Assault Rifle with a unique alternate fire railgun mode. Assuming you have both needed conversion parts, you can switch between its standard and special railgun variant mode when combat begins (before Initiative is rolled), anytime outside of combat, or in combat with an Action. In its special railgun mode, the weapon is incapable of Autofire and Aimed Shots, but damage dealt by this weapon ignores the target’s armor entirely if it is lower than SP7. Armor with SP7 or higher is still interacted with as normal. Additionally, whenever fired in its railgun mode, a charge is drained from the weapon’s eight-shot rechargeable (1 hour) 50eb (Costly) battery pack in addition to a bullet being fired from the magazine. The battery pack can be reloaded separately from the gun’s magazine with an Action. If fired in railgun mode without any charges in its battery pack, or without a properly installed battery pack, the weapon fires instead as a typical Excellent Quality Exotic Assault Rifle.
The 15,000eb price point of the weapon assumes that it comes with both of its conversion parts. For each missing part in an AVAR at the time of sale, the price is lowered by 5,000eb. Individual conversion parts and the base weapon are worth 5,000eb (Luxury) when sold alone.
Type: Standard Exotic Assault Rifle
Ammo: 30/30
Slots: None
ROF: 1
Alt.Fire: (See Below)
5,000eb (Luxury)
The Pursuit Security Incorporated Crowd Buster is the leading weapon for crowd control. This assault rifle is equipped with a built-in shrieker, making it great for dispersing large, unruly mobs. The shrieker is located below the rifle barrel and is powered by a standard 50eb eight-shot rechargeable battery pack. Each Crowd Buster comes with a pair of Auto Level Dampening Ear Protectors to protect the user from the ear-damaging effects of firing the shrieker. There have been several lawsuits brought against Pursuit Security Incorporated by people claiming to have lost their hearing due to exposure, but due to the natural noise of city life those cases tend to get thrown out.
This is an Exotic Assault Rifle with a unique alternative firing mode. As an Action the user can make a single shot using the Assault Rifle Range table, which, instead of dealing damage on a hit, forces the target to try to beat a DV15 Resist Torture/Drugs Check. If they fail, they suffer the Damaged Ear Critical Injury. Whenever this alternate firing mode is used, unless the user has some form of ear protection, they suffer the Damaged Ear Critical Injury. Included with every Crowd Buster is a pair of Auto Level Dampening Ear Protectors (see CP:R). While worn, the user is immune to deafness or other effects caused by dangerously loud noises, like those of a flashbang. Using the alternative firing mode does not expend ammunition but instead drains one shot from the weapon’s standard 50eb (Costly) eight-shot rechargeable (1 hour) battery pack.
Type: Poor Exotic Assault Rifle / Grenade Launcher
Ammo: 20/20 (2/2)
Slots: None
ROF: 1
Alt.Fire: (See Below)
500eb (Expensive)
The M-04 Variable Assault by Sternmeyer is a compact multipurpose assault weapon designed for getting the job done quickly. To solve an issue with a previous ultralight prototype, Sternmeyer fit it with an integrated grenade launcher as a counterweight to balance the featherweight bullpup design.
The result was a match made in gunsmith heaven, with the grenades loaded via a clip that slides underneath the launcher and the ammunition cartridge loaded into the stock. The M-04 really doesn’t need anything else. It’s balanced, weighs only 10 pounds, and wrecks just about anything it shoots at. It does have some issues with a “sticky” dual-function trigger, but more than makes up for it in utility.
This is a Poor Quality Exotic Combination Assault Rifle and Grenade Launcher. Both modes of the weapon fire from separate magazines, the Assault Rifle magazine holding 20 bullets, and the Grenade Launcher magazine holding 2 grenades. Each magazine must be reloaded independently using a separate Action.
When one mode of the weapon jams neither mode can be used until an Action is taken to reverse the malfunction. Despite being an Exotic Weapon, the Grenade Launcher portion of this weapon can still fire Non-Basic grenades.
Type: Excellent Assault Rifle
Ammo: 30/30
Slots: 3
ROF: 1
Alt. Fire: (Autofire (4), Suppressive Fire)
1,000eb (V Expensive)
The Assault Rifle of choice for the truly chromed! The poster child of Centurion Essentials fashion-forward firearms, no expense was spared in making this rifle the shiniest killing machine on the market.
A beautiful Superchrome® casing stretches across every inch of the gun, making sure you will never blend into the background.
This is an Exotic Assault Rifle. Despite being an Exotic Weapon, it can still fire Non-Basic Ammunition.
When worn openly, the user gets a +2 to their Wardrobe and Style Skill Checks. This bonus only applies once and won’t combine with other weapons that grant a bonus to Wardrobe and Style.