Image Enhance
Cyberware, Cyberoptics
Install Location Mall
Cost 500eb (Expensive)
Humanity Loss 3 (1d6)
Cybereye Option. User adds +2 to their Perception, Lip Reading, and Conceal/Reveal Object Skills for Checks which include sight. Requires two Cybereyes and must be paired. Multiple installations of this option provide user no additional benefit.
Low Light/Infrared/UV
Cyberware, Cyberoptics
Install Location Mall
Cost 500eb (Expensive)
Humanity Loss 3 (1d6)
Cybereye Option. Reduces penalties imposed by darkness and other intangible obscurement, like smoke, fog, etc. to 0. User can distinguish hot meat from cold metal but cannot see through anything that could provide cover. Requires two Cybereyes, must be paired, and takes 2 Option Slots per Cybereye.
TeleOptics
Cyberware, Cyberoptics
Install Location Clinic
Cost 500eb (Expensive)
Humanity Loss 3 (1d6)
Cybereye Option. User can see detail up to 800m/yds away. When attacking a target 51m/yds or further away with either a weapon's single shot firing mode or an Aimed Shot, you can add a +1 to your Check. Multiple installations of this option provide user no additional benefit. Does not stack with Sniping Scope Weapon Attachment. Requires a Cybereye
MicroVideo
Cyberware, Cyberoptics
Install Location Clinic
Cost 500eb (Expensive)
Humanity Loss 2 (1d6/2 Round up)
Cybereye Option. Camera in eye records video and audio to a standard Memory Chip or a linked Agent. Requires a Cybereye and takes 2 Option Slots.
Dartgun
Cyberware, Cyberoptics
Install Location Clinic
Cost 500eb (Expensive)
Humanity Loss 2 (1d6/2 Round up)
Cybereye Option. Dartgun Exotic Weapon, with only a single shot in the clip, concealed inside the Cybereye. Requires a Cybereye and takes 3 Option Slots.
Radiation Detector
Cyberware, Cyberoptics
Install Location Clinic
Cost 1,000eb (V. Expensive)
Humanity Loss 3 (1d6)
Cybereye Option. Radiation readings within 100m/yds of the user are displayed in user's vision hovering over their source in the form of a blue glow. Requires a Cybereye.
Cost: 1000eb (Very Expensive)
The ultimate camera for a one-person news crew! The Raven MicroCybernetics Cybercam EX-1 not only records crisp, clear video and audio but intelligently adds preloaded graphics, logos, and sound effects before livecasting it all to the Data Pool.
The Cybercam EX-1 is a professional head-mounted camera. When a Media uses their Role Ability (SEE CP:R PAGE 151) to publish a story via an EX-1 produced livecasted feer, the believability increases by 1 (for example, from 2 out of 10 to 3 out of 10). This bonus stacks with those gained via verifiable evidence.
Cost: 500eb (Expensive)•Install: Clinic
Humanity Loss: 7 (2d6)
You never asked for this, but Kiroshi delivered anyway! The Kiroshi OptiShield tops the cyberfashion chartsevery year for their durability, practicality, and style. A simple and brief contortion of the facial muscles extends the OptiShield from its hiding place under your brow and covers your eye with the most chic anti-dazzle protection money can buy.
External Body Cyberware. Retractable Anti-Dazzle Mirrorshades built into the brow which can be extended or retracted with an Action. While extended,the user is immune to blindness or other effects caused by dangerous flashes of light, like those of a flashbang.
Cost: 1,000eb (V. Expensive) • Install: Hospital • HL: 14 (4d6)
Excellent Quality Paired Cybereyes. They must be installed together and count as a single item for the purposes of Cost and Humanity Loss but not Critical Injuries or repair. Each Cybereye has 4 Option Slots for Cyberoptic options. If a Tech upgrades the Kiroshi Mk. II Cybereyes, both Cybereyes gain the benefit of the upgrade.