Wyzard Technologies Romanova Cyberlegs
Cost: 1000eb (Very Expensive)•Install: Hospital
Humanity Loss: 14 (4d6)
#DATA
In 2020, Fashion superstar Gaboriau predicted the Romanova Cyberlegs would “dominate the Riviera”. Gaboriau was wrong. Fashionable cyborgs across the world rejected the Romanova for being “just another pretty pair of legs” with no real benefit beyond built-in heels.
In 2021, Wyzard Technologies tried to correct this impression by releasing a new model of the Romanova, this time with blades built into the spiked heels. The cyberlegs still didn’t dominate the market but they’ve remained a solid seller for the small Swiss company ever since.
Paired Cyberlegs. They must be installed together and count as a single item for the purposes of Cost and Humanity Loss but not Critical Injuries or repair. Each Cyberleg has 3 Option Slots for Cyberleg or Cyberlimb Options. Each comes pre-installed with a Talon Foot that doesn’t cost any Humanity Loss or take up a Cyberleg Option Slot. The Talon Feet cannot be removed without destroying the Cyberlegs beyond repair.
Cyberleg
Cyberware, Cyberlimbs, Foundational Cyberware
Install Location Hospital
Cost 100eb (Premium)
Humanity Loss 3 (1d6)
Replacement leg. Does not have to be paired. A Cyberleg has 3 Option Slots for Cyberleg or Cyberlimb Options and each comes pre-installed with a Standard Foot that doesn't cost any Humanity Loss or take up a Cyberleg Option Slot.
Most Cyberleg options must be paired to work properly (purchased twice and installed in two different Cyberlegs on a user. Humanity Loss is calculated separately for each purchase).
Cost: 100eb (Premium) • Install: Hospital • HL: 7 (2d6)
Poor Quality Paired Cyberlegs. Replaces legs. They must be installed together and count as a single item for the purposes of Cost and Humanity Loss but not Critical Injuries, repair, or upgrade. Each Cyberleg has 2 Option Slots for Cyberleg or Cyberlimb options. Each Cyberleg comes preinstalled with a Standard Foot that doesn’t cost any Humanity Loss or take up a Cyberleg Option Slot. Without BODY 8 or higher, your MOVE is reduced by 1.
All options installed in the legs are always visible to the naked eye when uncovered due to their inefficient and bulging design. This includes weapon options that would be considered concealed in other Cyberlegs. The Neo-Soviet Cyberlegs are always distinguishable as a Cyberleg, even if covered with RealskinnTM.
Cost: 1,000eb (V. Expensive) • Install: Hospital • HL: 14 (4d6)
Paired Cyberlegs. Borgware. Replaces legs. They must be installed together and count as a single item for the purposes of Cost and Humanity Loss but not Critical Injuries or repair. Increases MOVE by 2. Cannot raise MOVE above 10. Each Cyberleg has 0 Option Slots for Cyberleg or Cyberlimb options. If a Tech upgrades the Corvette Cyberlegs, both Cyberlegs gain the benefit of the upgrade.
Cost: 1,000eb (V. Expensive) • Install: Hospital • HL: 7 (2d6)
Excellent Quality Paired Cyberlegs. Replaces legs. They must be installed together and count as a single item for the purposes of Cost and Humanity Loss but not Critical Injuries or repair. Each Cyberleg has 4 Option Slots for Cyberleg or Cyberlimb options. Each Cyberleg comes preinstalled with a Standard Foot that doesn’t cost any Humanity Loss or take up a Cyberleg Option Slot. If a Tech upgrades the Mercury Cyberlegs, both Cyberlegs gain the benefit of the upgrade.
Standard Foot
Cyberware, Cyberlimbs
Install Location Clinic
Cost 100eb (Premium)
Humanity Loss 2 (1d6/2 Round up)
Resembles a normal foot. If installed into a meat leg, a Standard Foot doesn't count towards the number of pieces of cyberware installed in a meat leg. Doesn't take up a Cyberleg Option Slot.
Cost: 100eb (Premium) • Install: Clinic • HL: 3 (1d6)
Cyberleg Option. Requires two Cyberlegs and must be paired. When jumping from standing you can clear the same distance that you could with a running start.
Cost: 500eb (Expensive) • Install: Clinic • HL: 3 (1d6)
Cyberleg Option. Requires two Cyberlegs, takes up 2 Option Slots, and must be paired. Reduces damage from Falling by 2d6.
Grip Foot
Cyberware, Cyberlimbs
Install Location Clinic
Cost 500eb (Expensive)
Humanity Loss 3 (1d6)
Cyberleg Option. Feet are coated with state-of-the-art traction material. The user negates the normal movement penalty for climbing. Requires two Cyberlegs and must be paired.
Jump Booster
Cyberware, Cyberlimbs
Install Location Clinic
Cost 500eb (Expensive)
Humanity Loss 3 (1d6)
Hydraulics in legs. Negates movement penalty when jumping. Requires two Cyberlegs, takes up 2 Option Slots, and must be paired
Cyberleg Option. Requires two Cyberlegs and must be paired. Dampens sound of movement, giving +2 to Stealth Checks. This bonus only applies once and won’t combine with bonuses to the Stealth Skill from other sources.
Skate Foot
Cyberware, Cyberlimbs
Install Location Clinic
Cost 500eb (Expensive)
Humanity Loss 3 (1d6)
Inline skates built into feet. Can be concealed. Increases movement by 6m/yds when using Run Action. Requires two Cyberlegs and must be paired
Web Foot
Cyberware, Cyberlimbs
Install Location Clinic
Cost 500eb (Expensive)
Humanity Loss 3 (1d6)
Thin webbing between toes. Negates movement penalty when swimming. Requires Two Cyberlegs and must be paired