50eb (Costly) • HL 7 (2d6) • Clinic
Want to stream your favorite Garden Patch straight to your eyeballs but can’t afford a new Cybereye? The Sponsored Cybereye is just about the cheapest piece of chrome on the market! You’re constantly being bombarded by advertisements anyway, so why shouldn’t you subsidize your cybernetic optics with the occasional pop-up?
Artificial eye that replaces a meat one. A Sponsored Cybereye has 2 Option Slots for Cybereye options and comes preinstalled with the Chyron Cybereye option. The Chyron doesn’t cost any extra Humanity Loss and does not take up an Option Slot, but cannot be removed without destroying the Cybereye beyond repair.
Up to once per waking hour, whenever the GM desires, quite possibly at the worst moment, the Chyron subscreen in your vision will be served an advertisement from a company sponsoring the Cybereye. Until you spend an Action to close the ad, you take −1 to all Checks requiring vision. On the upside, these ads may contain limited-time-only deals you legitimately might want, like 5eb off your next can of Smash if you first buy one and finish it in one chug in front of an Oasis clerk within the next 10 minutes.
Cybereye
Cyberware, Cyberoptics, Foundational Cyberware
Install Location Clinic
Cost 100eb (Premium)
Humanity Loss 7 (2d6)
All following options are installed in an artificial eye that replaces a meat one. Each Cybereye has 3 Option Slots for Cybereye Options.
Some options must be paired to work properly (purchased twice and installed in two different Cybereyes on a user. Humanity Loss is calculated separately for each purchase).
Chipware Compartment
Cyberware, Cyberoptics
Install Location Clinic
Cost 100eb (Premium)
Humanity Loss 3 (1d6)
Cybereye Option, Compartment can conceal up to four pieces of chipware without a check. Chipware can easily be removed and placed with an action by spinning the eye in its socket.
(Requires 3 Cybereye Option Slots)
MicroOptics
Cyberware, Cyberoptics
Install Location Clinic
Cost 100eb (Premium)
Humanity Loss 2 (1d6/2 Round up)
Cybereye Option. Microscope providing user up to 400x magnification. Requires a Cybereye.
T.S.A Chrome Detector
Cyberware, Cyberoptics
Install Location Clinic
Cost 100eb (Premium)
Humanity Loss 2 (1d6/2 Round up)
Cybereye Option. A helpful tool for bouncers and security agents. The T.S.A Chrome Detector can quickly scan a person and list the amount of cyberware they currently have. This scan requires an action and only works within 12m, however cyberoptics like MicroOptics can extend this range. The target must roll a conceal object check at a DV of 13, on a fail the user is informed about the targets chrome. The T.S.A Chrome Detector uses a stored data base of comercial cyberware, so foreign or unique chrome may not show up when scanned. Requires two Cybereyes and must be paired, takes one cybereye option slot.
Raven Microcyb Facial Scanner
Cyberware, Cyberoptics
Install Location Mall
Cost 100eb (Premium)
Humanity Loss 2 (1d6/2 Round up)
Cybereye Option. User is able to spend an action to scan an un-obscured persons face and run it across any Raven net caches or non paywalled servers. Giving them a plus 2 to Library search and Local Expert rolls that help learn more about the individual. If this cyberware is paired with the NCPD Crime Database app then the bonuses are instead a plus 3. Requires a single cybereye and takes up 1 slot.
Anti-Dazzle
Cyberware, Cyberoptics
Install Location Mall
Cost 100eb (Premium)
Humanity Loss 2 (1d6/2 Round up)
Cybereye Option. User is immune to blindness or other effects caused by dangerous flashes of light, like those of a flashbang. Requires two Cybereyes and must be paired.
Chyron
Cyberware, Cyberoptics
Install Location Mall
Cost 100eb (Premium)
Humanity Loss 2 (1d6/2 Round up)
Cybereye Option. Projects a tiny subscreen into user's normal field of vision for messages, video, etc. from a user's other cyberware or electronics. Picture in a picture for real life. Requires a Cybereye.
Color Shift
Cyberware, Cyberoptics
Install Location Mall
Cost 100eb (Premium)
Humanity Loss 2 (1d6/2 Round up)
Cybereye Option. Cosmetic upgrade allows unlimited color and pattern changes to be made as an Action. Eye can optionally be temperature sensitive or reactant to hormone changes in the body. Requires a Cybereye
Virtuality
Cyberware, Cyberoptics
Install Location Mall
Cost 100eb (Premium)
Humanity Loss 2 (1d6/2 Round up)
Cybereye Option. Projects cyberspace imagery over user's view of the world. Never forget your Virtuality Goggles again. Requires two Cybereyes and must be paired.
VIC Jammer
Cost: 100eb (Premium)•Install: Clinic
Humanity Loss: 7 (2d6)
Tired of the authorities watching your every move? Want to use the bathroom in your employment-provided conapt without the bosses watching? This unique cyber-optic option is guaranteed to inhibit the ability of digital eyes to spy on you. Never be caught on camera again! Cybereye Option. Takes 2 Option Slots. Does not need to be paired. The VIC Jammer grants the user a +2 to Stealth Checks made against targets using only digital optics for detection purposes, including observation cameras and cybereyes (providing all the target’s eyes are cybernetic).