Aerie
Gear, Cyberdeck Hardware
Cost: 500eb (Expensive)
#DATA
Extra processing power, dedicated to increasing the output of Raven Black ICE.
Cyberdeck Hardware. While installed, each Raven Black ICE installed on your Cyberdeck destroys a Defender Program the enemy Netrunner has Rezzed at random with their attack effect instead of derezzing it with their attack effect. Takes 2 Hardware Option Slots.
Bushido Accelerator
Gear, Cyberdeck Hardware
Cost: 500eb (Expensive)
#DATA
Space inefficient Hardware which overclocks Killer Black ICE at any cost, originally developed in Tokyo by an unnamed Netrunner/Tech.
Cyberdeck Hardware. For each Bushido Accelerator installed, the Speed (SPD) of all Killer Black ICE installed on your Cyberdeck increases by 2. Takes 3 Hardware Option Slots.
Backup Drive
Cyberdeck Hardware
Cost 100eb (Premium)
While installed on a Cyberdeck, a Backup Drive "saves" Non-Black ICE Attacker, Defender, or Booster Programs that are destroyed by pulling them into the Backup Drive the instant before they meet their end. As a Meat Action, a Netrunner can re-install all Programs "saved" by the Backup Drive onto their deck, if they have the Slots for them. If removed from a Cyberdeck, the Backup Drive erases its contents automatically. Restored Programs with once-per-Netrun restrictions and the like are restored in the exact state they were saved in, so you can't kill your own Armor to refresh it. Yeah, that means you. Takes 2 Hardware Option Slots.
Combat Recorder
Gear, Cyberdeck Hardware
Cost: 500eb (Expensive)
#DATA
Originally created by NetWatch for policing the Old NET, Combat Recorders now pave the way for advances in Anti-Personnel Black ICE. Nothing can replace real world product testing.
Cyberdeck Hardware. While installed, whenever another netrunner fails a Death Save while jacked into the same NET Architecture as you, the Combat Recorder saves the last 5 minutes for scientific pur-poses, auto-scrubbing all information that might identify you. Recordings are typically worth 50eb each. Buyers don’t ask questions.
Defense Sequencer
Gear, Cyberdeck Hardware
Cost: 500eb (Expensive)
#DATA
Popular Hardware that saves a Netrunner precious time during particularly dangerous runs.
Cyberdeck Hardware. While installed, a Defense Sequencer automatically rezzes an unused-this-netrun Armor Program installed on your Cyberdeck at the start of your next turn without using a NET Action whenever an active Armor program is derezzed or destroyed. Takes 2 Hardware Option Slots
DNA Lock
Cyberdeck Hardware
Cost 100eb (Premium)
A Cyberdeck with a DNA Lock can be locked and unlocked using a thumbprint, iris scan, blood sample, or any other biometric method desired. The method varies depending on the model of the DNA Lock. A locked Cyberdeck cannot be accessed without either its biometric key or a DV 17 Electronics/Security Tech Check. Takes 2 Hardware Option Slots.
Feline Instinct
Gear, Cyberdeck Hardware
Cost: 500eb (Expensive)
#DATA
Homegrown Night City Hardware that hit a Night Market in Little Europe last month. Taking it apart, you can see bits of Bushido Accelerator, torn apart, upgraded, and re-wired.
Cyberdeck Hardware. While installed, whenever a Sabertooth Black ICE installed on your Cyberdeck destroys a program, until you Jack Out, the damage dealt by that Sabertooth increases by 1d6. Takes 2 Hardware Option Slots.
Hangry Hangry Dragon
Gear, Cyberdeck Hardware
Cost: 500eb (Expensive)
#DATA
Extra memory, devoted entirely to making Dragon Black ICE a defensive nightmare.
Cyberdeck Hardware. While installed, whenever Dragon Black ICE installed on your Cyberdeck destroys a program, its Rez is restored to maximum.
Hardened Circuitry
Cyberdeck Hardware
Cost 100eb (Premium)
A Cyberdeck with Hardened Circuitry cannot be rendered temporarily disabled, rendered inoperable, or destroyed by EMP effects, like Microwaver pulses, or Non-Black ICE Program Effects.
500eb (Expensive)
2 Hardware Option Slots
This cyberdeck upgrade when installed allows the user to make a single copy of any black ice or demon, upon the program being derezzed it will back itself up into the drive, allowing it to be rezzed after a couple of hours (4 hours)
Insulated Wiring
Cyberdeck Hardware
Cost 100eb (Premium)
A Cyberdeck with Insulated Wiring cannot catch fire or cause the user's clothing to catch fire as the result of a Program effect.
KRASH Barrier
Cyberdeck Hardware
Cost 100eb (Premium)
A Cyberdeck with a KRASH Barrier is immune to any Program Effect that forces the Netrunner to Jack Out, safely or unsafely. Takes 2 Hardware Option Slots.
Perfume Shoppe
Gear, Cyberdeck Hardware
Cost: 500eb (Expensive)
#DATA
Hardware favored by sysadmin Netrunners. Too expensive for the benefit it provides, but usually pur-chased using corporate money that couldn’t give a damn.
Cyberdeck Hardware. While installed, Skunk Black ICE Programs take up 1 Program Slot in your deck instead of 2. Takes 2 Hardware Option Slots.
Range Upgrade
Cyberdeck Hardware
Cost 100eb (Premium)
A Cyberdeck with a Range Upgrade can connect to an access point from up to 8m away.
Smithy
Gear, Cyberdeck Hardware
Cost: 500eb (Expensive)
#DATA
A small, easy to install piece of hardware popular among Netrunners who enjoy building multifunctional Cybedecks.
Cyberdeck Hardware. While installed, as a Meat Action, you may convert all installed Sword Programs into Banhammer Programs, and all installed Banhammer Programs into Sword Programs.
Snaketrap
Gear, Cyberdeck Hardware
Cost: 500eb (Expensive)
#DATA
In just one use, this Hardware pays for itself, possibly twice over. It’s considered cowardly to jack out right after, but it’s also quite thrifty, so who cares what people think?
Cyberdeck Hardware. While installed, a Snaketrap will prevent the first Black ICE or Program effect during a netrun that would destroy a Program at random on your deck. Multiple installations do nothing.
Swamp Mist
Gear, Cyberdeck Hardware
Cost: 500eb (Expensive)
#DATA
Another homegrown Night City Hardware made from rewiring pieces of Bushido Accelerator Hardware to remap Wisp Black ICE into a more powerful format at the cost of efficiency.
Cyberdeck Hardware. While installed, Wisp Black ICE installed on your Cyberdeck deals 2d6 damage instead of 1d6 damage. However, while installed, no Black ICE other than Wisp can be installed on your cyberdeck. Takes 2 Hardware Option Slots.
Swifty Clean
Gear, Cyberdeck Hardware
Cost: 500eb (Expensive)
#DATA
Another time saving piece of Hardware, useful for Netrunners in situations where they wouldn’t have the time to cover their tracks well otherwise. For example, when they are being shot at.
Cyberdeck Hardware. While installed, a user can perform the Cloak Interface Ability twice with a single NET Action, taking the higher outcome. However, while installed, the Cloak Interface Ability can only be used once per Netrun. Takes 2 Hardware Option Slots.
Tesla Tuner
Gear, Cyberdeck Hardware
Cost: 500eb (Expensive)
#DATA
A coiled tuner that removes surge protectors from networks. Enhancing a Netrunners most basic ability, while also causing small sparks to flick off of them at the same time.
Cyberdeck Hardware. While installed, a user adds an additional 1d6 to all Zap damage rolls. Takes 2 Hardware Option Slots
Crunch Whistle
Cost: 100eb (Premium)
A modern take on an ancient hacking tool. Cyberdeck Hardware Option. A Crunch Whistle connects a Netrunner’s Cyberdeck to a Breacher, allowing them to add their Interface Rank to Electronics/Security Checks made to hack Agents.