In CTG there are 13 races available to choose from. each race comes with an ability, an additional proficiency, and a small ability score boost. Depending on your setting for your campaign you might want a campaign with all one race. For these instances races can instead be used as variations/genetics for the same race. Below is a list of all the races
The human, a middle ground for all races staying as the “old reliable” of races giving good attribute modifiers and an overall good asset of strengths.
Ability Score Increases: +1 to Three different abilities of your choice
Unique Ability: You may choose 3 Skills from your classes options to become proficient in
Proficiency: Religion
Size: Medium
Languages: Common and one other of your choice
Bulker and bigger than smoll homan.
Ability Score Increases: +2 Strength, +1 Ability of Choice
Unique Ability: You gain 15 ft Darkvision
Proficiency: Survival
Size: Medium
Languages: Common and Orcish
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Ability Score Increases: +2 Agility, +1 Ability of Choice
Unique Ability: You gain +10 ft Speed
Proficiency: Judgement
Size: Medium
Languages: Common and Elvish
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Ability Score Increases: +2 Vitality, +1 Ability of Choice
Unique Ability: You gain +5ft to Attacks of opportunity
Proficiency: Intimidation
Size: Large
Languages: Common and Giant
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Ability Score Increases: +2 Intelligence, +1 Ability of Choice
Unique Ability: You gain Resistance to burning damage
Proficiency: Leos
Size: Medium
Languages: Common and Dracconoid
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Ability Score Increases: +2 Awareness, +1 Ability of Choice
Unique Ability: You gain resistance to acidic damage.
Proficiency: Tinkering
Size: Small
Languages: Common and Dwravish
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Ability Score Increases: +2 Charisma, +1 Ability of Choice
Unique Ability: You are able to breathe underwater
Proficiency: Survival
Size: Medium
Languages: Common and Triton
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Ability Score Increases: +3 Strength
Unique Ability: You may grapple as a bonus action
Proficiency: Endurance
Size: Medium to Large
Languages: Common and Taxeli
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Ability Score Increases: +3 Agility
Unique Ability: You take no damage when falling
Proficiency: Survival
Size: Medium
Languages: Common and Avian
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Ability Score Increases: +3 Vitality
Unique Ability: As a free action you may heal 1d6+Vit and as a Bonus Action you may heal 6+Vit (Exhaust)
Proficiency: Endurance
Size: Medium
Languages: Common and Sweetish
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Ability Score Increases: +3 Intelligence
Unique Ability: At the end of a long rest, you gain 10 temporary health
Proficiency: Nature
Size: Large
Languages: Common and two others of your choice
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Ability Score Increases: +3 Awareness
Unique Ability: Resistance to one element of choice
Proficiency: Leos
Size: Medium
Languages: Common and Visitant
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Ability Score Increases: +3 Charisma
Unique Ability: If you fail persuasion check you can instead choose to reroll it (Exhaust)
Proficiency: Intimidation
Size: Medium
Languages: Common, Demonic