Form Transfiguration - Casting time: Action
Pure DC: 14
Impure DC: 10
This pattern allows the caster to reshape a nonmagical object made of wood, stone, metal, or earth into a new form of the same material. The object's weight and composition remain unchanged, but its shape can be drastically altered within the limitations of the size. E.g a small chunk of wood cannot transfigure into a colossal statue of wood.
On a pure cast - The object can be drastically changed with tremendous detail and remains that shape Permanently or until you release it.
On an impure cast - The object must only have its basic shape changed and returns to its natural form in 3 Rounds.
On a corrupted cast - You distort the object to the point it cannot be changed back destroying it at a fundamental level.
Restorative Touch - Casting time: Action
Pure DC: 19
Impure DC: 16
Using your own Leos you stimulate the target's dormant stem cells to differentiate into various needed cell types while also stimulating the rapid formation of new blood vessels to support regenerating tissues all while creating Leos build ups to selectively block pain signals at various points in the nociceptive pathway, additionally ensuring to not use too much of your own Leos in the process, keeping the healing guided by the patient's own genetic code, preventing unwanted mutations.
On a pure cast - Target creature restores health equal to 1d8 + Card Draw.
On an impure cast - Target creature restores health equal to 1d8.
On a corrupted cast - You take damage equal to 2d8 + Pattern casting modifier.
Melt Floor - Casting time: Action
Pure DC: 19
Impure DC: 16
When this pattern is cast you begin infiltrating the Leos within the ground tampering with the states of atoms, lowering their melting points to then begin rapidly heating your infiltrated Leos, exciting the molecules and breaking chemical bonds ensuring to target specific minerals and compounds in the soil and rock, causing them to liquefy preferentially. Transforming the floor into seething, melting gunk dealing damage to anyone standing on it, at the Start or End of their turn. Choose a point that you can see within 40ft of you. The melting floor has a radius of 10ft and will be created around this point. The melted floor is considered difficult terrain
On a pure cast - The molten floor deals 3d6 + Card Draw, fire damage to all creatures within the Radius lasting 1 Round. Damage is dealt to creatures within the radius at the start of each turn.
On an impure cast - The molten floor deals 2d6 + Card Draw, fire damage before dissipating.
On a corrupted cast - The molten floor is created around you dealing 2d6 fire damage lasting 1 Round
Limb Transfiguration - Casting time: Bonus Action
Pure DC: 16
Impure DC: 14
This patterns causes Leos to temporarily alter the molecular structure of bones, muscles, and connective tissues, making them highly malleable. It suspends the normal biological constraints, allowing conscious control over the limb's form. The pattern maintains cellular integrity and circulation while permitting reshaping. Once molded, the shape and structure of the limbs follow the basic outlining and shape of the Leos within acting as a piece of firm, malleable flesh cloth around the conforming and ever changing Leos. e.g Leos is the hand while your flesh becomes the glove.
On a pure cast - Your able to stretch your limbs out 15ft and Mold your hands/fingers into Basic shapes. Last's 2 Round
On an impure cast - Your able to Mold your hands/fingers into Basic shapes but Can't stretch your limbs. Last's 1 Round
On a corrupted cast - Your legs become shrunken and your movement speed is Halved. Last's 1 Round
Metallic Transfiguration -
Pure DC: ??
Impure DC: ??
This Pattern transmutes the living flesh of the target creature into a solid metal, such as iron or lead.
On a pure cast -
On an impure cast -
On a corrupted cast -
Casting time: Bonus Action
Curing Cast -
Pure DC: 18
Impure DC: 155
A more complicated form of Restorative Touch. Curing Cast is able to restore someone's vitality In a shorter duration. The time taken to heal is determined by the roll. This pattern can only be casted at the start of the turn.
On a pure cast - the pattern takes a bonus action to cast healing 1d12 + Your Spellcasting Modifier
On an impure cast - the pattern takes an action to cast healing 12 + Your Spellcasting modifier
On a corrupted cast - The pattern takes a whole turn to cast and deals 1d6 + Your spellcasting Modifier Leos damage
Casting time: Determined
Grow Arm -
Pure DC:
Impure DC: 155
You can grow an extra limb
On a pure cast - the pattern takes a bonus action to cast healing 1d12 + Your Spellcasting Modifier
On an impure cast - the pattern takes an action to cast healing 12 + Your Spellcasting modifier
On a corrupted cast - The pattern takes a whole turn to cast and deals 1d6 + Your spellcasting Modifier Leos damage
Casting time: Bonus Action
Four Eyes
Pure DC: 20 Casting Time: Bonus Action
Impure DC: 15
Using your Leos you are able to shape your eyes to mimic that of other creatures enabling you to see in different forms. This eye form lasts for 1d6 rounds unless it is ended sooner
On a pure cast you are given truesight of 30ft
On an impure cast you are given darkvision of 30ft
On a corrupted cast you are blinded for the duration of the pattern
Acid Blood
The caster transfigures vessels of blood of the target creature into a potent acid, causing them to take continuous acid damage each round until the effect is dispelled or the target's blood is neutralized.
Elemental Transfiguration - Casting time: Action
Pure DC: ??
Impure DC: ??
This pattern allows the caster to change elemte item whateves
On a pure cast - The
On an impure cast - The
On a corrupted cast - You