The weight of being a target becomes straining almost corrupting but your hope for a better future for those around you keeps you pushing yourself to take more and more hits allowing those around you to prosper, but with the feeling that the sword will forget its broken off hand daunts your mind to a point where lying to yourself is your only closure. But that was never gonna be the truth, only hope and lies.
Hit dice: 1d10 per Quartet Weaver level
Hit points at first level: 10 + Vitality modifier
Hit points at levels after first: 1d10 (or 6) + Vitality modifier
Complexity: Intermediate
Multiclassing Requirement: Vitality, Awareness
Extra Expansion Points (Choose Two):
Two Handed Weapons
One Handed Weapons
Simple Weapons
Skills (Choose Two):
Endurance
Leos
Tinkering
Perception
Survival
Weapon from your chosen Monarch (x1)
Either Steel Plate Armour or Hide Armour (x1)
Lesser Health Potion (x2)
Either Carpenters Toolkit or Smithing Toolkit (x1)
Level: Abilities Unlocked:
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1st -
2nd -
3rd -
4th - Ability Score Improvement
5th -
6th -
7th -
8th - Ability Score Improvement
9th -
10th -
11th -
12th -
13th -
14th -
15th -
16th - Ability Score Improvement
17th -
18th -
19th -
20th -
Before gaining your first level you must decide which of the Monarchs you serve under and which of them own your undying loyalty or more to say which of the Monarchs own you as a whole.
Monarch of Diamond -
In
Monarch of Obsidian -
In
Monarch of Scarlet -
Monarch of Sapphire -
In
At 1st level, You were born with a Celonite crystal imbedded in your body fortunately you have the choice of living. You may choose a location on your body that has been crystalized with Celonite additionally you are able to Attune to a weapon and transform it into a Celonite version of its previous self (You may only attune to one weapon at a time and may choose a new weapon to attune to at the Start of a Long Rest). The weapon in your starting equipment is based on your chosen Monarch as shown below.
Monarch of Diamond - Shield
Monarch of Obsidian - Gauntlets
Monarch of Scarlet - Leos Catalyst
The Monarch of Scarlet has an eye for all things Leos. As a result Pattern Casting comes naturally to them you may decide which path you want to specialise in. Each path offers unique patterns tailored towards different situations. As a Quartet Weaver, You get to choose One path to specialise in. Below is the list of Paths that you can specialise in:
Path of Assimilation - This path of pattern casting revolves around using Leos to influence the mind. It can be used to form illusions, read thoughts, and
deceive minds. However, using patterns that can effect the mind requires a strong mind of your own.
Path of Conjuration - This path of pattern casting specialises in using Leos in its rawest form, Condensing it into a physical manifestation. Whilst it has limited versatility. The patterns are more powerful for a pattern caster seeking offensive capabilities.
Path of Evocation - This path of pattern casting focuses on using Leos to harness elemental powers. Due to its complexities, Evocation patterns are broken down into smaller paths called Aversions. When choosing this path you may choose Two aversions to study and cast. The Aversions are: Air, Earth, Fire, and Water
Path of Transfiguration - This path of pattern casting uses Leos to alter the world around them. Transfiguration patterns can be used to change the properties of materials, manipulate limbs, and heal wounds. The Path of Transfiguration is one of the most versatile paths for pattern casters.
Monarch of Sapphire - Lasso
At 1st level, If you are a Monarch of Scarlet you may utilize your knowledge to cast Basic Patterns from your Chosen Path's pattern list. As you progress you will receive Ascensions that unlock new patterns in each of these paths. When attempting to cast a pattern from one of your Chosen Path you are required to make a Pattern Casting Check, the way to calculate this check is displayed below. Additionally, when attempting to ensnare, mentally probe or ensue some other effect that will cause grief to another creature (If stated on the pattern.) they will be required to overcome your Pattern Save DC, the way to calculate this DC is also displayed below.
Pattern Casting Check = Your Roll + your Proficiency bonus + your Awareness modifier.
Pattern Save DC = 8 + your Proficiency bonus + your Awareness modifier.
How to cast a pattern -
Each pattern has a Pure DC and an Impure DC. If the total of your Pattern Casting Check (Calculation method stated above.) is the Pure DC or higher the pattern functions as listed but if the total is between the Impure DC and Pure DC, The Impure function of the pattern is cast instead. In the event of a Natural 1 being rolled while attempting to cast a pattern it is a complete and utter failure and the corrupted function of the pattern is cast instead. If the roll is between 2 and the Impure DC the pattern will fizzle out and nothing will happen, example of Pattern below.
Self Mental Anguish - ← Pattern Name
Pure DC: 18 ← Pattern Casting Check must be this number or higher for most optimal result
Impure DC: 12 ← Pattern Casting Check MUST be this number or higher to be cast
You may pray for a blessing to understand pattern casting in CTG and aid you in your battle to mentally understand the game for the bettering of you and your close friends. When this is cast you may study CTG and learn how the pattern casting works and gain the ability to use caster and half caster classes until your next long rest.
↑
Flavor text of the pattern and Description of how the pattern functions.
On a Pure cast - You fully understand how the Pattern casting works and take your first steps into the magic of CTG. ← The given result after achieving the Pure DC.
On an Impure cast - You semi understand the concept but will require some further research and possible some in game tests with the mechanic. ← The given result after achieving the minimum for casting this pattern.
On a Corrupted cast - You put a rain check on Understanding this unintelligible gobbledygook out and go to playing the Jotunn. ← The given result when rolling a natural 1 when attempting the Pattern casting check.
Casting time: Action
↑
How much time a pattern takes to cast.
At 2nd level, (Flavor)
When you are Hit by an attack, you may use a Free Reaction to absorb the hit. If you do so you may Draw a card. Depending on the result of the card you may reduce the damage from the attack by an amount equal to your card draw. (Drawing a Red Joker negates All Damage. Drawing a Black Joker causes the attack to deal 50% more damage). You may use this ability a number of times equal to your Proficiency Bonus.
At 3rd level, (Flavor)
As a Free Action, you may temporarily cover Small to Medium Objects or Surface in a Celonite Coating. The Celonite Coating will dissipate after a number of Combat Cards equal to Double your Proficiency bonus or until you decide to dissipate it. Additionally as a Free Reaction you may Implode the object or surface causing it to shoot off small Celonite shrapnel, you may Draw a card and reveal it, all targets within 5ft of the object or surface are dealt piercing damage equal to the value of the card. You may use this ability a number of times equal to your Proficiency Bonus.
When you reach 4th level, and again at 8th and 16th level, you may increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.
At 5th level, You’ve learned an attack from the core of your Gem and your body has begun to adapt to the Gem embedded in you, altering your muscles and organs allowing you to make an unnatural attack based on your gem type.
The Obsidian Monarch - Your gauntlets invigorate your attack to flow swiftly and more aggressively. You can attack twice, instead of once, whenever you take the Attack action on your turn while in the recklessness state
The Diamond Monarch - As a bonus action you may draw a card. Your AC increases by an amount equal to your card . Every time you take damage your AC decreases by 1 Exhaust.
The Scarlet Monarch - Your knowledge and control of Leos has improved, Allowing you to cast stronger and more complex patterns. You gain an tier of Ascension on Both of your Chosen Paths. You can now cast First Ascension patterns from your Chosen Paths
The Sapphire Monarch - When you take damage you may use your reaction to Heal an ally within 15 ft of you by an amount equal to the damage you received. You may put all of the health into one player or split it up so each player receives a different amount.
When you reach 6th Level, You gain resistance to Piercing Damage.
At 7th level, As a bonus action you can heal yourself or a nearby ally for 1d8 + your Awareness modifier. You can use this ability a number of times equal to your proficiency bonus.
When you reach 8th level, and again at 16th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.
At 9th Level, As a Free action you are able to Conjure a Celonite Arm either on your body or on a object/surface covered in your Celonite coating. This arm can conjure your Crystalized weapon. The arm is a part of you and your can preform actions from that arm as if it were your own. You can use this ability a number of times equal to your proficiency bonus
At 10th level, As a free action you are able to summon a wall that is 15ft horizontal line in front of you. Draw a number of cards equal to your proficiency bonus. The wall has a number of hit points equal to the value of the card draw. The wall is a part of you and requires concentration to keep up. While the wall is up it moves with you and your movement speed is halved. You are able to summon and dismiss the wall as long as it still has health remaining. The wall shatters when it reaches 0 hit points and can not be summoned until a long rest. Exhaust.
At 11th level, As a free action draw two card. You reduce the damage from the previous attack by an amount equal to your card draw. Drawing a red joker negates all damage. Drawing a black joker deals 50% more damage. You may use this ability a number of times equal to your proficiency bonus.
At 12th level,
The Obsidian Monarch - As a free action You may drop your AC by X. You may add X to your damage rolls. The effect ends when you are either incapacitated or choose to end the effect. Exhaust
The Diamond Monarch - As a free action you may activate your diamond form. When you activate this form you become invulnerable for the rest of the round. Exhaust
The Scarlet Monarch - Your knowledge and control of Leos has improved, Allowing you to cast stronger and more complex patterns. You gain an tier of Ascension on Both of your Chosen Paths. You can now cast Second Ascension patterns from your Chosen Paths
The Sapphire Monarch - As a free action you may revive an ally with 25% of their health, additionally all allies within 15 ft of you gain advantage on their next attack roll. Exhaust
At 13th level, As a free action you may create either a 15ft cone or a 20ft line of Celonite. All creatures caught within the area make an agility saving throw. Draw 4 cards. The value of those 4 cards is the damage the creatures take on a failed save and half as much on a successful save. The Celonite areas are unmoving walls that have a number of hit points equal to the value of those 4 cards. you can use these abilities a number of times equal to Half your proficiency bonus.
At 14th level, Your Leos Absorption increases to 2d8 + Awareness
At 15th level,
You may choose to use this ability a number of times equal to your proficiency bonus
Crystallised terrain
OR You may choose to One of the Abilities below to use a number of times equal to Double your proficiency bonus.
Celonite Skin ability granted at 2nd Level
Celonite Coating ability granted at 3rd Level
Leos Absorption ability granted at 7th Level
Celonite Arm Ability granted at 9th Level
OR you may chose to use One of the abilities below to use an additional time.
Celonite Wall ability granted at 10th Level
Diamond Form ability granted at 12th Level
This decision can be changed during a short or long rest.
At 16th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.
At 17th level, As a free action draw three card. You reduce the damage from the previous attack by an amount equal to your card draw. Drawing a red joker negates all damage. Drawing a black joker deals 50% more damage. You may use this ability a number of times equal to your proficiency bonus.
At 18th level,
Obsidian Rule - You may use any one of the other Monarch's Abilities granted at 5th, 12th, and 18th level. You may use this ability a number of times equal to half your Proficiency bonus
The Diamond Monarch - You may drop you AC by X, Target Creatures AC also drops by X. You may use this ability a number of times equal to your proficiency bonus.
The Scarlet Monarch - Your knowledge and control of Leos has improved, Allowing you to cast stronger and more complex patterns. You gain an tier of Ascension on Both of your Chosen Paths. You can now cast First Ascension patterns from your Chosen Paths
The Sapphire Monarch - Draw a number of cards equal to your proficiency bonus. You can heal a target ally by an amount equal to the value of the cards. If you draw a red joker the creature is fully healed. If you draw a black Joker the heal is negated.
At 19th level, When any card draw except for a combat draw is initiated. Target creature may draw an additional card. You may use this ability a number of times equal to your Proficiency bonus. This ability can only be used once per combat draw.
At 20th level,
Your Vitality score increase by 4. Your maximum for that score is now 24.
You get an AC bonus equal to the number of Combat Card in your hands.