Basic Aversion of Earth Pattern List
Rock Wall -
Pure DC: 15
Impure DC: 12
Create a wall made from Rock that stays there but requires concentration to keep up. (can be used to block projectiles - as a reaction)
On a pure Cast - A perfect rock wall is created the wall has a width of 20ft, AC of 15 and 15 hit points
On a Impure Cast - A crumbling rock wall is created with a width of 10ft, AC of 15, and will crumble after taking any damage
On a Corrupted Cast - You create a hollow sphere of rocks that is formed in a 10ft radius around you, the Sphere has an AC of 15 and 15 hit points
Casting time: Reaction
Shielded -
Pure DC: 21
Impure DC: 16
You are able to channel your Leos to target a creature and surround their armour in stone, bolstering their defence.
On a pure cast - The target Ally gain +2 AC for the duration of the encounter
On an impure cast - The target gains +2 AC for as long as you can hold concentration
On a corrupted cast - The armour is damaged and the target creature loses 1 AC for the duration of the encounter.
Casting time: Action
First Ascension
Shatter the Earth -
Pure DC: 21
Impure DC: 15
Choose a point you can see within 60ft of you can release a burst of Leos into the ground shattering it creating jagged rocks and craters that make movement difficult. The effect lasts for as long as you can maintain concentration.
On a pure cast - You create a 30ft radius of difficult terrain around a point you can see.
On an impure cast - You create a 15ft radius of difficult terrain around a point you can see
On a corrupted cast - The ground caves beneath you, creating a 5x5ft pit that is 15ft deep.
Casting time: Action
Dead Weight -
Pure DC: 17
Impure DC: 15
You may target a creature that is standing on solid ground and is no more than one size larger than you which is currently moving. You may create rocks that wrap around this creature stopping them in their tracks.
On a pure cast - The target creature stops moving after 10ft.
On an impure cast - The target creature stops moving after 20ft.
On a corrupted cast - You can not move until the end of your next combat card
Casting time: Reaction
Dimensional Door - Casting time: Reaction
Pure DC: 14
Impure DC: 10
You can create a door that connects to another door
On a pure cast - You may open any door that you can remember
On an impure cast - You may open any door that you can see.
On a corrupted cast - You are paralyzed for a while