As you level up through the game you will inevitability need new items. As a young adventurer you may not be able to use certain items. However you can learn how to use these items through expansions. Every level you gain one expansion point which can be used on the expansion tree below. Additionally you may receive extra expansion points from your class. You can learn to wield better weapons, wear heavier armour, and consume stronger potions. If you start a campaign at a level greater than one. You start with a number of expansion points equal to your level. You may spend your expansion points on the expansion tree below. to use an expansion point on it you need to be at the required level or higher to unlock. The expansion trees can be found below.
The expansion tree can be divided into three main branches. The Weapons Branch, The Armour Branch, and the Alchemy Branch. Each branch covers the three core mechanics from Attack to Defence to Support. To expand into skills within the purple area you must be at level 10 or greater. The core rules for each branch are detailed below.
This branch determines which weapons you are proficient in. When making an attack roll with a weapon you are proficient in you may add your proficiency bonus to the attack roll.
This branch determines your defensive ability. Expanding into this branch can provide you with an increase in your armour class and resistances to certain damage type.
Expanding into this branch allows you to drink stronger potions and oils. Letting you maximise your benefits from this magical concoctions.
Weapons in the world of CTG are divided into categories. There are twenty different categories of weapons that your character can become proficient in.
In addition to learning to use new weapons with expansion points. Your character will already be proficient in certain weapon categories depending on your class.
When making an attack roll with a weapon you are proficient in you may add your proficiency bonus to the attack roll. A list of the different weapons in each category can be found on the weapons page
Encumbered is a condition that your character can receive when they are wearing armour that they either:
Don't meet the required agility or strength requirement.
Are wearing armour such as Cushioned, Studded, Braced and Reinforced. When they have not spent expansion points on it
When the player is encumbered their movement speed is limited to 10ft .
Additionally if your character is wielding a shield that you haven't expanded into. Attack rolls that you make are rolled with disadvantage.
When your character consumes a potion or oil that they have not expanded into the character is inflicted with potion sickness. Characters with the potion sickness condition experience these effects:
You have disadvantage on attack rolls
Attack Rolls have advantage on you
Your movement speed is halved
The duration of the potion sickness condition is equal to 1d4 rounds.
This upgrade allows you to use your shield for an attack. As a bonus action you may make a shield bash attack. You may add your strength modifier to the attack and damage rolls. You may not use your proficiency bonus for a shield bash attack.
The damage for the shield bash attack is equal to 1d6/1d10 + Strength Modifier. Depending on which level of shield bash you have.
Expanding into Elemental defences means you have trained your Leos control to support enchanted armour allowing you to wear it. Enchanted armour will provide you with resistance to one damage type of your choice. (Damage of this type dealt to your player is halved) However, enchanted armour often comes with a weakness to a random damage type (Damage of this type dealt to your player is increased by 50%) Expanding further into this sub-branch can allow you to wear armour with multiple resistances or no weaknesses.
Expanding into potion combinations allow you to drink multiple potions in one bonus action. Double potion combinations allows your character to drink two potions in one bonus action. Triple potion combinations allows your character to drink three potions in one bonus action.