A catalyst wielder, born without the ability to expel their built up Leos but found a way to do so. Using something called a Catalyst, a puzzle-like sequence box that requires precise movements and methods called patterns to absorb the Leos receding in their body and expel it using this device. But the catalyst is a formidable device even confusing some of the highest intellect because with one wrong more the catalyst can implode and muddle the Leos within converting it into a wilder less containable version, shooting out an unpredictable pattern.
Hit dice: 1d8 per Catalyst Wielder level
Hit points at first level: 8 + Vitality modifier
Hit points at levels after first: 1d8 (or 4) + Vitality modifier
Complexity: Advanced
Multiclassing: Intelligence, Awareness
Extra Expansion Points (Choose One):
Simple Weapons
Ranged Weapons
Firearms
Skills (Choose Two):
Memory
History
Investigation
Intuition
Religion
Basic Weapon from your Weapon Proficiencies (x1)
Either Padded Armour or Scaled Armour (x1)
Lesser Health Potion (x2)
Either Alchemist Toolkit or Tinkerers Toolkit (x1)
Book of Patterns (x1)
Leos Catalyst (x1)
Level: Abilities Unlocked:
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1st -
2nd -
3rd -
4th - Ability Score Improvement
5th -
6th -
7th -
8th - Ability Score Improvement
9th -
10th -
11th -
12th -
13th -
14th -
15th -
16th - Ability Score Improvement
17th -
18th -
19th -
20th -
Kastrian Academy Lore goes here
Before gaining your first level you must first decide which paths you want to specialise in. Each path offers unique patterns tailored towards different situations. As a Catalyst Wielder, You get to choose two paths to specialise in. Below is the list of Paths Kastrian Academy offers:
Path of Assimilation - This path of pattern casting revolves around using Leos to influence the mind. It can be used to form illusions, read thoughts, and deceive minds. However, using patterns that can effect the mind requires a strong mind of your own.
Path of Conjuration - This path of pattern casting specialises in using Leos in its rawest form, Condensing it into a physical manifestation. Whilst it has limited versatility. The patterns are more powerful for a pattern caster seeking offensive capabilities.
Path of Evocation - This path of pattern casting focuses on using Leos to harness elemental powers. Due to its complexities, Evocation patterns are broken down into smaller paths called Aversions. When choosing this path Catalyst Wielders may choose Two aversions to study and cast. The Aversions are: Air, Earth, Fire, and Water
Path of Transfiguration - This path of pattern casting uses Leos to alter the world around them. Transfiguration patterns can be used to change the properties of materials, manipulate limbs, and heal wounds. The Path of Transfiguration is one of the most versatile paths for pattern casters.
At 1st level, you may utilize your knowledge to cast Basic Patterns from your Chosen Paths pattern list. As you progress you will receive Ascensions that unlock new patterns in each of these paths. When attempting to cast a pattern from one of your Chosen Paths you are required to make a Pattern Casting Check, the way to calculate this check is displayed below. Additionally, when attempting to ensnare, mentally probe or ensue some other effect that will cause grief to another creature (If stated on the pattern.) they will be required to overcome your Pattern Save DC, the way to calculate this DC is also displayed below.
Pattern Casting Check = Your Roll + your Proficiency bonus + your Intelligence modifier.
Pattern Save DC = 8 + your Proficiency bonus + your Intelligence modifier.
How to cast a pattern -
Each pattern has a Pure DC and an Impure DC. If the total of your Pattern Casting Check (Calculation method stated above.) is the Pure DC or higher the pattern functions as listed but if the total is between the Impure DC and Pure DC, The Impure function of the pattern is cast instead. In the event of a Natural 1 being rolled while attempting to cast a pattern it is a complete and utter failure and the corrupted function of the pattern is cast instead. If the roll is between 2 and the Impure DC the pattern will fizzle out and nothing will happen, example of Pattern below.
Self Mental Anguish - ← Pattern Name
Pure DC: 18 ← Pattern Casting Check must be this number or higher for most optimal result
Impure DC: 12 ← Pattern Casting Check MUST be this number or higher to be cast
You may pray for a blessing to understand pattern casting in CTG and aid you in your battle to mentally understand the game for the bettering of you and your close friends. When this is cast you may study CTG and learn how the pattern casting works and gain the ability to use caster and half caster classes until your next long rest.
↑
Flavor text of the pattern and Description of how the pattern functions.
On a Pure cast - You fully understand how the Pattern casting works and take your first steps into the magic of CTG. ← The given result after achieving the Pure DC.
On an Impure cast - You semi understand the concept but will require some further research and possible some in game tests with the mechanic. ← The given result after achieving the minimum for casting this pattern.
On a Corrupted cast - You put a rain check on Understanding this unintelligible gobbledygook out and go to playing the Jotunn. ← The given result when rolling a natural 1 when attempting the Pattern casting check.
Casting time: Action
↑
How much time a pattern takes to cast.
At 2nd level, Through your testing of the Leos Catalyst you understand that it can absorb ego just as well as it can absorb Leos. This often leads to chaotic and negative outcomes for a caster. As a man of research at heart you have uncovered a way to temporarily control this chaotic Leos. As a free action you can spend time undoing the pattern on the catalyst negating the effects of the corrupted pattern. You may use this ability a number of times equal to Half your Proficiency Bonus.
At 3rd level, When casting a pattern you may choose to modify it. You may Modify a number of patterns equal to Double your Proficiency Bonus. You may Only add One Modifier per pattern.
Modifications available
Contingency - When casting a pattern that requires you to roll for something. You can take the average if it was higher than your initial roll.
False Hope - When casting a pattern that forces a creature to make a saving throw. You can force that creature to roll with disadvantage.
Elemental Shift - When casting a pattern that uses elemental damage. You can swap the element out for something else.
Additonally At 3rd level, You are able to make a silent cast that takes no verbal or mechanical input. You can use this ability a number of times equal to Half your proficency.
When you reach 4th level, and again at 8th and 16th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.
At 5th Level, You may cast Twice, instead of once, whenever you take the Pattern Cast action on your turn. You Can Not recast the same spell.
At 6th level, We all make mistakes. You more than most. After many failed and corrupted casts from your catalyst you have learnt how to recover from a bad input or two. When you fail a cast you can instead choose to reroll the pattern and take the new roll instead. You must take the new roll. You can use this ability a number of times equal to your Proficency Bonus.
At 7th Level, You may choose to cast a pattern from one ascension level higher with you with your full pattern casting bonus. You may use this ability a number of times equal to half your proficiency bonus.
Additionally at 7th level, and again at 15th, and 19th Level. Your knowledge and control of Leos has improved, Allowing you to cast stronger and more complex patterns. You gain an tier of Ascension on Both of your Chosen Paths. You can now cast First Ascension patterns from your Chosen Paths
At 8th level, and again at16th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.
At 9th Level, When casting a pattern you may choose to modify it. You may Modify a number of patterns equal to Double your Proficiency Bonus. You may Only add One Modifier per pattern.
Allied - When casting a pattern that affects everyone within a certain range. You are able to protect one person from the patterns' effects. This modification can be stacked to protect multiple people
Corrupted - When using this modification you may turn the pattern you casted into a corrupted one and take the corrupted effect.
Reach - If a pattern has a range on it. You may use this modification to double the range of a pattern
At 10th Level. You are able to enter a state of concentration which allows you to pack a larger punch with your patterns. As a free action you may enter a state of pure concentration that allows you to draw a card and add its value to the damage dealt by your casted pattern. This concentration ends when you either take damage, or incur an effect that would cause you to lose concentration such as being blinded, deafened, or incapacitated exhaust.
At 11th Level, You may choose to regain a number of pattern modifications equal to 1d6. You can use this ability a number of times equal to Half your proficiency bonus.
At 12th Level, When rolling to cast a pattern with a High DC, if you fail the pattern check you may choose to change the pattern you are casting and use the pattern casting check for that instead. You may use this ability a number of times equal to your proficiency bonus.
At 13th Level, As a free action when casting a pattern that involves rolling a die. You may roll an additional die and add that to the total, for patterns that have different rolls for each target you may add an additional dice for each roll. You may use this ability a number of times equal to half your proficiency bonus.
At 14th Level, You may choose to cast a pattern from a different tree with your full pattern casting bonus. You may use this ability a number of times equal to half your proficiency bonus.
At 15th Level, When casting a pattern you may choose to modify it. You may Modify a number of patterns equal to Double your Proficiency Bonus. You may Only add One Modifier per pattern.
Concentrate - When casting a pattern that requires you to keep concentration on a spell. This modification allows you to reroll one failed concentration check
Quick Cast - When using this modification. If the pattern you're trying to cast normally costs an action. You can cast it as a bonus action.
Extension - You may double the duration of the pattern
Additionally at 15th level, and again at 19th Level, Your knowledge and control of Leos has improved, Allowing you to cast stronger and more complex patterns. You gain an tier of Ascension on Both of your Chosen Paths. You can now cast Second Ascension patterns from your Chosen Paths
At 16th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.
At 17th Level
You may choose to one of the Abilities below to use a number of times equal to your proficiency bonus.
Silent Cast ability granted at 3rd Level
Play With Fate Ability granted at 11th Level
Overcharge ability granted at 13th Level
External Assistance ability granted at 14th Level
This decision can be changed during a short or long rest.
At 18th Level, When using your pattern modification ability granted at 3rd level, you may now add on two modifications per pattern.
At 19th Level, When casting a pattern you may choose to modify it. You may Modify a number of patterns equal to Double your Proficiency Bonus. You may Only add One Modifier per pattern.
Duplicate - You may use this modification multiple times on a single pattern. This pattern targets a number of target creatures equal to the amount of times you used the duplicate modification on this pattern.
Delayed Cast - When using this modification. You may choose a location to cast a pattern and delay its effects. You may resolve the effects of the pattern at any time where the pattern was placed. You may also set a trigger which causes the effects resolve when said trigger is performed.
Puppeteer- When using this pattern you may cast it as if it was casted form another target.
Additionally at 19th Level, Your knowledge and control of Leos has improved, Allowing you to cast stronger and more complex patterns. You gain an tier of Ascension on Both of your Chosen Paths. You can now cast Third Ascension patterns from your Chosen Paths
At 20th Level.
Your Intelligence score increase by 4. Your maximum for that score is now 24.
All impure casts are now pure. As a free action you may decrease a pure cast into an impure cast