These are your standard drinks which enhance you and allow you to do unique things. They’re brewed by skilled potion makers who mix rare ingredients in just the right way. Some potions heal wounds, others boost your strength or speed, and there are even ones that can make you invisible or let you see in the dark. Each potion is a little mystery, a sip of wonder, waiting to reveal its secrets to those daring enough to try them.
Oils are specially crafted liqueurs made through Alchemy, with harsh effects that can temporarily buff your weapons. Oils come in all types of consistency's either being slick and viscus or smooth yet sticky none the less they act as rapid effecting poisons to certain type's of creatures. Once made, an oil can be applied to your weapon of choice, and will stay in effect for several strikes. During this time, all strikes against the correct enemy type, that the oils been crafted for, will deal additional damage or do additional effects.
Brewing potions requires four things things.
Firstly your character needs to know how to brew potions and oils, this can be unlocked in the alchemy branch of the expansion tree.
Secondly you need knowledge on what the potions or oils are made out of. Whether this is found in a library or a random piece of paper. You need to know what your doing before a potion can be brewed.
Next you need the ingredients. This includes the liquid which binds the potions together and the core ingredients which are needed to achieve the effect you want.
Finally you need an alchemist toolkit to actually brew the potion. Potion brewing takes 8 hours to do and can be done over a long rest.
Expanding into this branch allows you to drink stronger potions and oils. Letting you maximise your benefits from this magical concoctions.
Expanding into potion combinations allow you to drink multiple potions in one bonus action. Double potion combinations allows your character to drink two potions in one bonus action. Triple potion combinations allows your character to drink three potions in one bonus action.
When your character consumes a potion or oil that they have not expanded into the character is inflicted with potion sickness. Characters with the potion sickness condition experience these effects:
You have disadvantage on attack rolls
Attack Rolls have advantage on you
Your movement speed is halved
The duration of the potion sickness condition is equal to 1d4 rounds.