Oils are specially crafted liqueurs made through Alchemy, with harsh effects that can temporarily buff your weapons. Oils come in all types of consistency's either being slick and viscus or smooth yet sticky none the less they act as rapid effecting poisons to certain type's of creatures. Once made, an oil can be applied to your weapon of choice, and will stay in effect for several strikes. During this time, all strikes against the correct enemy type, that the oils been crafted for, will deal additional damage or do additional effects.
Oils will increase the total damage dealt by 25% meaning the you will deal an additional 25% at the end of your attacks.
An oil crafted for fur covered mammals, one of the most useful oil types and for one of the most common types of creature. Bears, wolves, and dogs are the most common beasts but can also range to more different sized creatures like Skull heads and wargs.
Duration - 10 Strikes (Each hit landed, against any target creature counts as a strike)
Effects - 25% Damage against Beast type Creatures
Crafting components:
Dog Tallow x1
Monster Muscle x1
An oil crafted for ethereal type creatures like spirits or ghosts. These creatures are usually found due to being bound to the world of the living without the luxury of passing on, bound to roam until they are unbound.
Duration - 10 Strikes (Each hit landed, against any target creature counts as a strike)
Effects - 25% Damage against Cursed type Creatures
Crafting components:
Dog Tallow x1
Wolfsbane x4
An oil crafted for draconiod type creatures, which are classed by their sort of dragon-like breed, characterized by their abilities to fly and their rather large size. Examples of these creatures would be the basilisk, Dragon and wyvern.
Duration - 10 Strikes (Each hit landed, against any target creature counts as a strike)
Effects - 25% Damage against Draconiod type Creatures
Crafting components:
Dog Tallow x1
Ergot Seeds x4
Arguable one of the most useful oils is hanged mans venom. While mortal and not supernatural in any way, a humanoid foe can still serve as a threat so the use of a poison blade may be necessary. bandits, deserters, hunters are prime examples of humanoid creatures that would be effected when struck.
Duration - 10 Strikes (Each hit landed, against any target creature counts as a strike)
Effects - 25% Damage against Humanoid type Creatures
Crafting components:
Dog Tallow x1
Arenaria x4
Elementa are fascinating creations made of the elements themselves and how they come to existence is still quite unknown golems, elementals, gargoyles and the like are prime examples of Elementa.
Duration - 10 Strikes (Each hit landed, against any target creature counts as a strike)
Effects - 25% Damage against Elementa type Creatures
Crafting components:
Dog Tallow x1
Puffball x4
Devourer
Duration - 10 Strikes (Each hit landed, against any target creature counts as a strike)
Effects - 25% Damage against Necrophage type Creatures
Crafting components:
Dog Tallow x1
Blowball x4
Giant centipedes
Duration - 10 Strikes (Each hit landed, against any target creature counts as a strike)
Effects - 25% Damage against Insectoids type Creatures
Crafting components:
Dog Tallow x1
Ranogrin x4
Hybrids, a dangerous amalgamation of two creatures, Hybrids combine the capabilities, the strengths, and the weaknesses of different creatures, so when facing a hybrid it is always useful to be prepared.
Duration - 10 Strikes (Each hit landed, against any target creature counts as a strike)
Effects - 25% Damage against Hybrid type Creatures
Crafting components:
Dog Tallow x1
White Myrtle Petals x4