These basic patterns help students develop the concentration, willpower, and understanding necessary to attempt more complex arcane feats. Proficiency in these foundational patterns often serves as a prerequisite for advancing to their first ascension. Instructors typically encourage students to practice these patterns regularly, experimenting with subtle variations to deepen their understanding of arcane principles. This experimentation, conducted within the safe parameters of these basic patterns, fosters creativity and helps students develop their unique casting and arcane style.
Novice whisperers, Divine Heroes or other devotion-based practitioners typically start with these basic patterns due to their aid in deepening one's connection to their god through prayer, meditation, and adherence additionally regularly performing these minor blessings and prayers build up spiritual strength and help in learning to align one's will with their god's purpose, lastly it opens the caster eyes with humility, allowing them to recognize that the power comes from their god, not the caster's own abilities even if that's not the case.
These Basic Patterns aid students wanting to study in the path of conjuration by improving their ability to wield and manipulate raw leos allowing them to shape their leos or implement effects into said leos to cause tremendous effect. Students that follow this path often find that their connection to their own leos and leos in general grows significantly, so much in fact that students who don't particularly want to follow the path of conjuration find themselves taking a year in the course just to study the material and broaden their understanding of the subject.
Murdock's Bolt of Leos -
Pure DC: 15
Impure DC: 13
You conjure a condensed bolt of Leos made to exert tremendous force, rather than cause direct damage. A versatile tool created by a great mage known as Murdock Mazborn. This bolt has a range of 20ft and is capable of knocking creatures off their feet if they are Sized Medium and Below.
On a pure cast - The target creature is dealt 1d8 + Card Draw, Leos damage and must Succeed an Agility Saving Throw against your Pattern Save DC or Fall Prone.
On an impure cast - The target creature is dealt 1d6 + Card Draw, Leos damage.
On a corrupted cast - The bolt explodes in front of you dealing 1d8 Leos damage to you.
Casting time: Action
Celonite Disc -
Pure DC: 16
Impure DC: 14
You conjure a razor-sharp disc of pure Leos and hurl it at your opponents. On a Pure Cast, you may then direct the disc to make another attack against a different creature within 20ft of the first target. The disc continues to bounce between targets, making a new attack each time, until it Misses or there are no more valid targets within 20ft of the last target. You can't target the same creature twice with a single casting of this pattern.
On a pure cast - The disc deals 2d6 + Card Draw, Leos damage and bounces to its next target. A new cast Must be made between each target. This new cast roll happens directly after attacking a target.
On an impure cast - The disc deals 2d6 + Card Draw, Leos damage and stops its flow.
On a corrupted cast - The disc is imbued with famished Leos and targets the closes 2 Allies, dealing 2d6.
Casting time: Action
Retention - Attraction -
Pure DC: 18
Impure DC: 15
You create a swirling ravenous vortex of Famished Leos centered around a point you can see within 40ft. The vortex is a 10ft Sphere, any creature that starts its turn within 30ft of the sphere or when the sphere was summoned must make a Strength Saving Throw against your Pattern Save DC. On a Failed save the creature is pulled 10ft towards the center of the sphere, or Half as much on a Successful save. Objects within 30ft of the sphere, weighing 20 Kilograms or less that aren't being worn or carried are automatically pulled into the Sphere.
On a pure cast - All things caught within the Entire Radius of the sphere are dealt 4d6 + Card Draw, Famish damage and Lasts 3 rounds.
On an impure cast - All things caught within the Center of the sphere are dealt 3d6 + Card Draw, Famish damage and Lasts 2 rounds.
On a corrupted cast - While attempting to create Famished Leos you release the vortex within your dwell. For the next 2 Rounds the vortex is centered around you and moves with you dealing 3d6 Famish damage.
Casting time: Action
Retention - Absorption -
Pure DC: 14
Impure DC: 10
You push Famished Leos to the surface of the skin causing your body to momentarily hunger for all sources of Leos with a hunger so ferocious that it devours even the likes of kinetic energy. When you cast this pattern you may gain Resistance to all or one of the following damage types: Bludgeoning, Piercing or Slashing damage until the Start of your Next Turn.
You may use this pattern a number of times Equal to your Proficiency Bonus, before requiring a long rest to regain its expendages.
On a pure cast - You gain resistance to All the aforementioned damage types until the Start of your Next Turn.
On an impure cast - You gain resistance to One of the aforementioned damage types until the Start of your Next Turn.
On a corrupted cast - You begin devouring your own Leos stored within the skin causing a drainage in your natural protection. You become Vulnerable to All the aforementioned damage types until the Start of your Next Turn.
Casting time: Reaction
Celonite Shield -
Pure DC: 17
Impure DC: 14
As a reaction you are able to respond to an oncoming attack by using your Leos to withstand an attack by bolstering your defence.
On a pure cast - The target creatures AC is increased by 5 until the end of the current turn.
On an impure cast - The target creatures AC is increased by 3 until the end of the current turn.
On a corrupted cast - The target creatures AC is decreased by 5 until the start of the creatures next turn
Casting time: Reaction
Leos Consciousness -
Pure DC:
Impure DC:
You
On a pure cast -
On an impure cast -
On a corrupted cast -
Casting time: action
Dimensional Door - Casting time: Reaction
Pure DC: 14
Impure DC: 10
You can create a door that connects to another door
On a pure cast - You may open any door that you can remember
On an impure cast - You may open any door that you can see.
On a corrupted cast - You are paralyzed for a while