These armours are heavy, strong, and durable. They require a large amount of strength to wear and focus more on enduring hits rather than dodging them. Below is a list of all the metal armours you can find in CTG Expanded:
Less durable than metal armour. Cloth armour is much lighter and easier to manoeuvre around in. Additionally cloth armour is easier to conceal. People who use cloth armour require higher agility to dodge and weave around their foes. Below is a list of all the cloth armour you can find in CTG Expanded:
Unlike armour, shields are tools (Or Potentially weapons) that can be used to increase your defence. When wielding a shield you are unable to use your bonus action to attack however in return you receive a much greater increase in your defence. Below is a list of all the shields you can find in CTG Expanded:
There are many different things that can damage you in the world of CTG. Armour enchantments allow you to resist certain types of damage at the cost of making you weaker to a different type of damage. The button below will take you to a list of all the damage types you are able to resist.
Encumbered is a condition that your character can receive when they are wearing armour that they either:
Don't meet the required agility or strength requirement.
Are wearing armour such as Cushioned, Studded, Braced and Reinforced. When they have not spent expansion points on it
When a creature is encumbered their movement speed is limited to 10ft. The creature can not jump, swim, crawl, or dash and checks that require movement are rolled with disadvantage
Additionally if your character is wielding a shield that you haven't expanded into. Attack rolls that you make are rolled with disadvantage.
Expanding into Elemental defences means you have trained your Leos control to support enchanted armour allowing you to wear it. Enchanted armour will provide you with resistance to one damage type of your choice. (Damage of this type dealt to your player is halved) However, enchanted armour often comes with a weakness to a random damage type (Damage of this type dealt to your player is increased by 50%) Expanding further into this sub-branch can allow you to wear armour with multiple resistances or no weaknesses.
This upgrade allows you to use your shield for an attack. As a bonus action you may make a shield bash attack. You may add your strength modifier to the attack and damage rolls. You may not use your proficiency bonus for a shield bash attack.
The damage for the shield bash attack is equal to 1d6/1d10 + Strength Modifier. Depending on which level of shield bash you have.
The armour branch determines your defensive ability. Expanding into this branch can provide you with an increase in your armour class and resistances to certain damage type. To expand into skills within the purple area you must be at level 10 or greater.