These basic patterns help students develop the concentration, willpower, and understanding necessary to attempt more complex arcane feats. Proficiency in these foundational patterns often serves as a prerequisite for advancing to their first ascension. Instructors typically encourage students to practice these patterns regularly, experimenting with subtle variations to deepen their understanding of arcane principles. This experimentation, conducted within the safe parameters of these basic patterns, fosters creativity and helps students develop their unique casting and arcane style.
Novice whisperers, Divine Heroes or other devotion-based practitioners typically start with these basic patterns due to their aid in deepening one's connection to their god through prayer, meditation, and adherence additionally regularly performing these minor blessings and prayers build up spiritual strength and help in learning to align one's will with their god's purpose, lastly it opens the caster eyes with humility, allowing them to recognize that the power comes from their god, not the caster's own abilities even if that's not the case.
Devout Assistance -
Pure DC: 22
Impure DC: 13
You may pray for a blessing from your god to aid you in your battle, depending on which god you worship a different blessing is sent. You may use this pattern a number of times equal to your Charisma bonus.
You call upon Galahad to grant +2 to your Attack and Damage Modifiers.
You call upon Thanatos to grant you the ability to make an Additional Attack using your Bonus Action.
(This Attack has Proficiency and your Strength Modifier but does not trigger the extra attack ability)
On a pure cast - You gain the blessing until a long rest.
On an impure cast - You gain the blessing for the next 3 Turns.
On a corrupted cast - You attack with disadvantage for the next 3 Turns
Casting time: Bonus Action
Reveal Weakness -
Pure DC: 18
Impure DC: 14
Your god may reap the protection from a creature, revealing weaknesses' it never had. This pattern allows you to take away a creatures resistance Once. When this is cast, the target must succeed a Vitality Saving Throw against your Pattern Save DC to Lower The Grade of the effect.
On a pure cast - The creature loses Resistance until its next long rest.
On an impure cast - The creature loses resistance for the next 3 turns.
On a corrupted cast - You gain weakness on the damage type you're trying to remove.
Casting time: Bonus Action
Divine Imbue-
Pure DC: 17
Impure DC: 14
Choose This pattern allows weapons to be imbued with Leos providing an additional damage benefit with the damage type of your choice, between - Fire, Ice, Lighting, Acid, Light and Dark
On a pure cast - The weapon deals an additional 2d6 damage with your chosen damage type.
On an impure cast - The weapon deals an additional 1d6 damage with your chosen damage type
On a corrupted cast - The weapon becomes deformed and deals one damage die lower of Damage for the duration of the next 3 Turns.
Casting time: Bonus Action
God’s Grace -
Pure DC: 19
Impure DC: 16
You may expel your Leos to cast a bolt shaped healing pattern to mend small wounds of allies, fortified with the love for your god and the passion of your soul. This pattern heals One Target Creature of your choice within a 40 ft Range.
On a pure cast - A target creature restores health equal to 1d8 + Card Draw.
On an impure cast - A target creature restores health equal to 1d8.
On a corrupted cast - You take damage equal to 2d8 + Your Pattern Casting Modifier.
Casting time: Action
God’s Vision -
Pure DC: 19
Impure DC: 15
In a moment of darkness you call upon your god to bestow you with sight. the effect lasts for the duration of the encounter.
On a pure cast - A target creature gains 60ft of Darkvision.
On an impure cast - A target creature gains 30ft of Darkvision.
On a corrupted cast - You become Blind for the duration of the pattern.
Casting time: Action
Galahad's Smite -
Pure DC: 18
Impure DC: 16
You bellow the name Galahad from the deepest reaches of your lungs, calling forth an enormous bolt of lighting made of pure burning light, cindering the spot that takes the blow of the smite and any creatures with it. When this is cast, the target must succeed a Dexterity Saving Throw against your Pattern Save DC to Lower The Grade of the effect. You may use this Pattern a number of times equal to your Charisma Modifier.
On a pure cast - The target creature takes 4d8 + Card Draw, Light Damage and is knocked Prone.
On an impure cast - The target creature takes 3d8 + Card Draw, Light Damage.
On a corrupted cast - You are struck and suffer 2d8 Light Damage.
Casting time: Action
Thanatos’s Reap -
Pure DC: 17
Impure DC: 15
You mutter under your breath a chant dedicated to Thanatos, calling forth a scythe that rip’s through the fabric of reality itself, cutting through your foe as it is summoned from another real entire before vanishing back. You may use this ability a number of times equal to your Charisma Modifier.
On a pure cast - The target creature takes 2d8 + Card Draw, Dark Damage and Rolls Disadvantage on Every Roll until the end of its next turn.
On an impure cast - The target creature takes 1d8 + Card Draw, Dark Damage.
On a corrupted cast - The Scythe reaps through your soul Healing you for 1d4 + Vitality.
Casting time: Bonus Action
Divine Assistance -
Pure DC:
Impure DC:
When Any target is forced or chooses to Draw a Card, that isn't a combat hand you may send divine aid or punishment their way altering the card draws result. In the instance that a target draws a hand of cards you may select only One of the cards in the hand.
On a pure cast - The target draws the chosen Card with Advantage.
On an impure cast - The target re-draws the chosen card. they Must take the new card
On a corrupted cast - The chosen card the target is holding becomes a 2 of Spades.
Casting time: Reaction
Heal or No Heal -
Pure DC:
Impure DC:
You may draw a card. If its a red card target creature heals an amount equal to the value of the card. If its a red card the value is added to the damage of an attack
On a pure cast - Draw two cards
On an impure cast - Draw a card
On a corrupted cast - Red Cards damage the target creature and black cards reduce the damage of the attack.
Casting time: Reaction
Tongues-
Rank: Novice
Power Points: 1
Range: Touch
Duration: 10 minutes (1/10 minutes)
Description: The Blessed receives divine empowerment to speak, read, and write a language other than his own. The language must be of an advanced form — not animalistic.
Air: The caster can create lesser air currents to blow out a candle, fan a flame, lift a skirt, or cool his body in oppressive heat (+1 to a single Fatigue roll caused by heat).
Water: The caster can conjure up to a pint of water somewhere within his sight (not “inside” objects or people). A wave of his hand also purifies one gallon of water, whether it be poisoned or simply salt-water. Those who have been poisoned within the last minute also get a second chance to resist any remaining effects.