The Blood ripper uses the Leos that runs in the veins of others to their advantage moving it and coagulating their bloods Leos while imbuing it with viscous effects to plague the targets stream of Leos polluting them with altered ego additionally making identifying vital points easier and making your critical strikes more viscous to the target. A mix of support and damage, debuffing the enemy allowing themselves or their allies to take advantage of the weakened creature. The blood ripper peaks the highs of attack and utilizes the lows of support.
Hit dice: 1d10 per Blood Ripper level
Hit points at first level: 10 + Vitality modifier
Hit points at levels after first: 1d10 (or 6) + Vitality modifier
Multiclassing Requirement: Agility, Awareness
Extra Expansion Points (Choose Two):
One Handed Weapons
Simple Weapons
Firearms
Skills (Choose Two):
Dexterity
Investigation
Intuition
Perception
Nature
Basic Weapon from your Weapon Proficiencies (x2)
Either Chainmail Armour or Leather Armour (x1)
Lesser Health Potion (x2)
Either Alchemist Toolkit or Tinkerers Toolkit (x1)
Level: Abilities Unlocked:
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1st - Blood Scavenge
2nd - Dracula’s Finesse
3rd - Blood Manipulation
4th - Ability Score Improvement, Blood Purge
5th - Extra Attack
6th - Blood Hound
7th - Blood Puppeteer
8th - Ability Score Improvement
9th - Blood Manipulation II
10th - Bloody Movement
11th - Too Much Blood!!
12th - Siphon Blood
13th - Blood Children
14th - Blood Replicant
15th - Blood Puppeteer
16th - Ability Score Improvement
17th -
18th -
19th -
20th -
At 1st level, You have a fascination with blood and finding experimenting and examining the different types of Leos within the bloodstream of different creatures is exhilarating. You may collect the blood left behind by a creature filling up to 1x vial.
At 2nd level, You find studying anatomy is extremely interesting but what you find most interesting is the way the different veins spread and wrap around the body. You know the veins that contain the thickest flow of blood, allowing you to deal critical damage on a 19 and 20 roll.
At 3rd level, You can use the blood or Leos residing within your target, in your attacks to drain and weaken them or heal yourself. If you have one free hand, after inflicting Critical Attack damage against a creature, you may use your bonus action to activate your Blood Manipulation and choose one of the following effects:
Blood Transfusion: You siphon the Leos contained within the blood of your enemy, using it to seal your own wounds. You heal yourself for an amount equal to half of the damage inflicted by your critical Attack, rounding down.
Blood Stain: You pollute the blood of your enemy, turning it into a deadly ichor that harms their body from the inside. The creature damaged by your critical Attack must make a Constitution saving throw against your Blood DC. On a failure, the creature is Corrupted for 1 minute. It can repeat this saving throw at the end of each of their turns.
Your Blood save DC is equal to 8 + your proficiency bonus + your Wisdom modifier.
When you reach 4th level, and again at 8th and 16th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.
Additionally at 4th level, As a Bonus Action you may consume a full vial of blood to heal 1d6 + your Vitality modifer
At 5th level, Your eyes and brain work in cohesion to tell you where to attack, allowing you to take Advantage of the opening and slits in the armour and bodies of your opponent. You can attack twice, instead of once, whenever you take the Attack action on your turn.
At 6th level, Your control over blood allows you to neutralize any Corruption entering your body. You gain Advantage on Endurance saving throws additionally you gain Resistance against Decaying and Poison damage.
At 7th level, you gain the ability to control the blood coursing through your enemy’s veins. You gain a new use of your Blood Manipulation
Blood Puppetry - The creature damaged by your critical Attack must do as you say. You put the creature under your manipulation forcing it to attack any creature in a 10ft radius of it as a free action.
When you reach 8th level, and again at 16th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.
At 9th level, You’ve gained mastery over the Leos that flows through blood and allows you to adapt Leos at an increased level. Allowing stronger adaptation of the previous effects of blood manipulation.
Additionally, each use of your Blood Manipulation gains an additional effect:
Blood Transfusion ll: When choosing this effect, you can choose to heal a creature within 20 feet of you instead of yourself.
Blood Stain ll: When you choose this effect, the creature has disadvantage on all Constitution saving throws to avoid the Corrupted condition for 1 minute, including those against your Blood Stain ability.
At 10th level, You’ve learnt the ways your comrades' veins work so well that you're able to alter the stream of Leos in each muscle moving them and contorting them like a puppet. As a reaction you may tap into the Leos stream of an ally moving them half of their movement. This will happen after the ally takes damage.
At 11th level, When your body is at its weakest you begin forcefully pumping unregistered and unnatural amounts of ego to deep veins and muscles where it wouldn't naturally go, forcing ego into various parts of your body where it shouldn't be. When you are reduced to 25% hit points and below you you deal critical damage on a 18, 19 and 20 roll.
At 12th level, You learn how to access an opponent's Leos dwell through their bloodstream, siphoning their Leos from the smallest cuts and injuries they've taken, siphoning at distance at rapid rates. As an action you may begin siphoning Leos from all creatures in a 15 ft range around you dealing 1d8 Leos damage and healing you half the damage dealt. All creatures caught in the range are forced to make a constitution saving throw, the targets take full damage on a failed save, or half as much damage on a successful one. Exhaust
At 13th level, You’ve explored the more ways you can utilize blood and find that you can trick your body into ignoring that you’ve lost a large sum of blood all at once, Allowing you to create dripping bloody creations without fatiguing. You animate your blood with ego making it cut open your back allowing it to freely flow out, allowing you to summon numerous sludging liquid blood forms in the shape of a bats swarming around you. The Swarm that fill a 10 ft cube and all creatures that start their turn in the swarm are dealt 2d6 slashing damage, you may move the swarm 30 ft as a bonus action and it lasts 3 rounds. You can use this ability a number of times equal to your proficiency bonus per long rest.
At 14th level, You’ve gone deeper into the study of blood and the difference between the Leos that flows through the body's and the blood in their veins, additionally you’ve begun experimenting with how the blood reacts to being forced large amounts of ego. If you have one free hand, As an action you may crush a full vial of blood in your hand and use the cuts from the glass and the blood within, temporarily fusing your blood with the captured blood and following on forcing large amounts of ego into the sample, thus recreating an attack or action of the original sample. As an action you may use a full vial and recreate an attack or action from the sample in the vial.
At 15th level, You’ve become more adept at infecting a target and controlling them at will allowing you to force the target to do things they would never think of.
Blood Puppetry II: When choosing this effect, you can choose to make the target move half of their movement and use one of its actions as a free action.
At 16th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.