Along the lower edge of the wild space that splits the Greendell campus from the Evergate market street, is parked the familiar colourful caravan.
✧ ✧ ✧ ✧ ✧
"Magical wares from across the multiverse!" Chimes the merchant, as they wave over potential customers. "All procured by yours truly, Theodell Myron." They continue.
"You there! Come on over darling, why I think I've got just the thing for you." They call out as they catch you walking by. Why not stop for a spell?
Spells in this section stay on your character sheet!
Mirror Image (5/5 in stock)
Support | 1d8 | Self
[ACTION] An illusory duplicate of yourself appears in your space. Until the spell ends, the duplicate moves with you and mimics your actions, shifting position so its impossible to track which of you is real. You can use your action to dismiss the duplicate at any point, and can only have one duplicate summoned at a time.
Each time a creature targets you with an attack during the spell's duration, they must roll a d20 against your spell DC to determine if they hit you or your duplicate.
A duplicate's AC is the same as yours, and has an HP of 10
( Casters and Full Casters may use this spell )
[PRICE]
350 Nums
Feather Fall (5/5 in stock)
Support | 1d8 rounds | Up to 3 falling creatures (60ft)
[REACTION] When you or a creature within 60 feet of you falls Choose up to five falling creatures within range. A falling creature's rate of descent slows to 60 feet per round until the spell ends. If the creature lands before the spell ends, it takes no falling damage and can land on its feet, and the spell ends for that creature.
( Full Casters and Half Casters may use this spell )
[PRICE]
350 Nums
Ice Knife (4/5 in stock)
Ranged | 2d6 | Single Target 60ft + AoE 5ft
[ACTION] You create a shard of ice and fling it at one creature within range. Make a ranged spell attack against the target. On a hit, the target takes 2d6 piercing damage. Hit or miss, the shard then explodes. The target and each creature within 5 feet of it must succeed on a Dexterity saving throw (DC= 8+Spell Mod) or take 2d6 cold damage.
( All classes LVL 4+ may use this spell )
[PRICE]
350 Nums
Blade Ward (5/5 in stock)
Support | 1d8 Rounds | 30ft AoE
[BONUS ACTION] You extend your hand and trace a sigil of warding in the air. Until the end of your next turn, you have resistance against bludgeoning, piercing, and slashing damage dealt by weapon attacks.
( Full Casters may use this spell)
[PRICE]
350 Nums
Thunderclap (5/5 in stock)
melee | 2d6 | 10ft AoE
[ACTION] You create a burst of thunderous sound that can be heard up to 100 feet away. Each creature within a 10ft range, other than you, must succeed on a Constitution saving throw or take 2d6 thunder damage. (half damage on a success)
( All Classes Level 3+ may use this spell)
[PRICE]
350 Nums
Snare (5/5 in stock)
Support | INT Check + DEX Save | Single Target (within 30ft)
[ACTION] You pick a unoccupied spot within 30ft to plant a nearly invisible magical rope trap. A creature will need to succeed a INT(investigation) check in order to see it (DC = 8+Spell Mod)
If a small, medium, or large creature walks onto the trap, they will need to perform a DEX Save (DC= 8+Spell Mod) or be magically hoisted and restrained 3ft in the air. A captured creature can repeat the save at the end of their turn to break free. Any other creature trying to free them will need to make a INT(arcana) check (DC= 8+Spell Mod).
The spell ends after the trap has been triggered and the creature is freed.
( Full Casters and Half Casters LEVEL 3 or higher may use this spell)
[PRICE]
350 Nums
Some spells in this section have a limited uses
**Gecko issued a convincing petition that magical items that are likely to cause significant natural damage should be marked at a higher price in an effort to limit sales
(The merchant is okay with this. Beacon members are loaded and probably won't flinch at a higher tag - which means more profit in their pocket!)
Cursed Stonebow (3/3 in Stock)
Gemini and Joti's annoyance cleaning out their bubble pot after all those stonebows has manifested in a new and improved weapon... however, it comes at a cost.
This stonebow has a range of 30ft, and does 3d6 damage.
However, it binds itself to the weilder, making it the only weapon you can use for a selected mission/RP should you choose to use it.
Any attempts to remove it will cause 3d6 fire damage to the weilder. A glimpse of the searing heat of the bubbling cauldron death that fell so many stonebows.
Travellers level 3+ may use this weapon
The bubble pot will refuse this weapon if you try to toss it in.
[PRICE]
1,000 nums
Dread Helm
This fearsome helm makes your eyes glow red and hides the rest of your face in shadow while you wear it. It has 3 charges that can be used to cause a single target that you have line of sight with to make a CON save (DC 13) or be frightened of you until their next turn. These charges replenish by 1 every long rest.
Must be equipped, adds +1 to AC
Travellers lvl 4+ may use this
[PRICE]
500 nums
Cloak of Billowing (3/3)
While wearing this cloak, you can use a bonus action to make it billow dramatically.
Twice per long rest you may choose to roll a CHA check with advantage because you look so fabulous in this.
[PRICE]
1,000 nums
Amulet of the Drunkard
This amulet smells of old, ale-stained wood, while wearing it 3 times per long rest you can forgo a healing roll after drinking vodka (or juice) and take the max healing possible instead.
[PRICE]
1,000 nums
"All back by popular demand, my dears, you ask, I provide."
Mana Fuses (5/5 in stock)
Single Use Item! Regain one used spell slot.
[PRICE]
150 nums
Instant-Tree Seeds
A strange glowing seed pod, when thrown, the pod bursts, quickly growing a full-grown 30ft tall tree wherever it lands.
[PRICE]
1,000 nums per seed
(one-time use)
Bottle of Boundless Coffee
roll a d8. On a 1, the bottle refuses to dispense coffee for the next hour. If you pour coffee from the bottle, rather than drinking from it, the coffee vanishes the moment it leaves the bottle.
[PRICE]
150 nums
Bottomless Packet of Glitter
One who leaves a trail of glitter is never forgotten - at least, that's what the merchant's travel mug says!
It's a packet of glitter that never runs out.
Takes a bonus action to use during combat.
[PRICE]
50 nums
Pocket Ring
This ring contains a small 4ft cube pocket dimension to keep objects in.
[PRICE]
150 nums
Sending Stones (Rocky-Talkies)
A set of stones magically imbued with a sending spell - works like a set of walkie-talkies or a phone
✅This pleases the Deli
[PRICE]
150 nums
Scatter Bomb (3/3 in stock)
Scatter Bomb
A smoke bomb that once thrown down, scatters everyone’s positions. This includes your own team, along with your enemies.
DM, number all your players and enemies.
Even numbers will swap for every two characters. (Ex: 2 and 4 swap, 6 and 8 swap)
Odd numbers will instead be swapped into the reverse order. (Ex: You have 9 characters. 1 will swap with 9, 3 swaps with 7, 5 will stay in their spot.)
Single Use Item!
[PRICE]
500 nums
(Archemede receives 100 nums per purchase)
Potion of Poise (3/3 in stock)
As a bonus action on your turn, you can consume this potion. You become imbued with enhanced mobility for 1d8 turns. Your movement speed increases by 10 feet and you don’t provoke opportunity attacks. Additionally, you are unaffected by difficult terrain and spells alongside other magical effects cannot paralyze or restrain you.
Single Use Item!
[PRICE]
100 nums
(Archemede receives 20 nums per purchase)
Adrenaline Serum (3/3 in stock)
As a bonus action on your turn, you can consume a dose of this serum. Consuming this Serum increases your Strength and Dexterity modifiers by 1d4 for a short time. In combat, this lasts for 1d4 rounds. On the round that this wears off, your movement speed is zero and you cannot take any actions until the end of your turn. Outside combat, this serum lasts for a minute.
Single Use Item!
[PRICE]
100 nums
(Archemede receives 20 nums per purchase)
Dragoon's Potion of Wild (3/3 in stock)
Takes a bonus action to use, when drunk, roll on the Wild Magic Surge table - the results take place immediately.
Single Use Item!
[PRICE]
300 nums
Alchemical Fire (3/3)
At a point within 15 feet, you can toss this bottle that will cause searing fire to flare up in a 10 foot radius upon breaking. This fire is magical and cannot be put out by nonmagical means, but it will not spread further. The fire lasts for 1d8 rounds. Creatures in that area have to make a dexterity saving throw, or take 1d8 fire damage. Subsequently, if they fail, they must use their next action to make another dexterity saving throw to escape the fire.
Single Use Item!
[PRICE]
100 nums
(Archemede receives 20 nums per purchase)
"The seasons are changing, and Odtos is shedding some petals! You know what that means darlings? A business opportunity~"
Roll a 1d8 to determine which bloom you get!
Odtos' Colourful Blooms (Black)
Pressing this bloom against your chest makes it stick in place, vines then grow from it and around your arms, allowing you to climb on surfaces with ease for the next minute.
Single Use Item!
Odtos' Colourful Blooms (Blue)
As an action, you can tug at the anthers of this flower to release a spore cloud with a 10ft radius, within a 15ft range of you. This cloud heavily obstructs vision within its radius for two rounds before dissipating in the air.
Single Use Item!
Odtos' Colourful Blooms (Golden)
While holding this flower, a swirl of golden glowing petals surrounds you, you can use your reaction to move up to your movement speed without triggering any attacks of opportunity.
Single Use Item!
Odtos' Colourful Blooms (Green)
If you are afflicted by a status effect, hold this bloom close, it emits a light glow that heals you from that effect and heals you for 1d10 at the end of your turn.
Single Use Item!
Odtos' Colourful Blooms (Pink)
Eat this flower to gain the ability to speak with Beast and Leaf for the next minute. The bloom has a light sweet taste to it, it's quite pleasant.
Single Use Item!
Odtos' Colourful Blooms (Purple)
Make an unarmed strike to slap this bloom onto a target, the flowers vines grab onto the target repressing their magic ability and making them unable to cast any spells until the end of their next turn.
Single Use Item!
Odtos' Colourful Blooms (Red)
While having this flower on you, you can use your reaction after being hit with a melee attack to sprout vines from the ground that retaliate for you, doing half the damage you have taken, back to the attacker.
Single Use Item!
Odtos' Colourful Blooms (Silver)
As a reaction, you can use this flower to absorb any extra effects of a spell that targeting you. The flower then wilts.
Single Use Item!
"Want more gambling fun? Maybe stop by 🦾 Laios' Weaponry. There's lots of fun artillery over there"
Previous Gacha Item Lists
Have something specific you're looking for?
Use the suggestions channel in our discord to make a request, and the merchant will do their best to get what you're after, or something close to it during their next restocking trip.