Along the lower edge of the wild space that splits the Greendell campus from the Evergate market street, is parked the familiar colourful caravan.
β§ β§ β§ β§ β§
"Magical wares from across the multiverse!" Chimes the merchant, as they wave over potential customers. "All procured by yours truly, Theodell Myron." They continue.
"You there! Come on over darling, why I think I've got just the thing for you." They call out as they catch you walking by. Why not stop for a spell?
Spells in this section stay on your character sheet!
Detect Magic (5/5 in stock)
Support | 1d8 | AoE(30ft sphere)
[BONUS ACTION] For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.
The spell can penetrate most barriers, but is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.
( All classes may use this spell )
[PRICE]
350 Nums
Gift of Gab (5/5 in stock)
Support | No Dice | AoE (5ft)
[ACTION] When you cast this spell, you skillfully reshape the memories of listeners in your immediate area, so that each creature of your choice within 5 feet of you forgets everything you said within the last 6 seconds. Those creatures then remember that you actually said the words you speak as the verbal component of the spell.
( Full Casters LVL 3+ may use this spell)
[PRICE]
350 Nums
Identify (5/5 in stock)
Support | No Dice | Single Target(Touch)
[ACTION] You choose one object that you must touch throughout the casting of the spell. If it is a magic item or some other magic-imbued object, you learn its properties and how to use them, whether it requires attunement to use, and how many charges it has, if any. You learn whether any spells are affecting the item and what they are. If the item was created by a spell, you learn which spell created it.
If you instead touch a creature throughout the casting, you learn what spells, if any, are currently affecting it.
( Full Casters and Half Casters may use this spell )
[PRICE]
350 Nums
Speak with Animals (5/5 in stock)
Support | No Dice | Self
[ACTION] You gain the ability to comprehend and verbally communicate with animals for 10 minutes.
( All classes may use this spell )
[PRICE]
350 Nums
Comprened Language (5/5 in stock)
Support | No Dice | Self
[ACTION] For 10 minutes, you understand the literal meaning of any spoken language that you hear. You also understand any written language that you see, but you must be touching the surface on which the words are written. It takes about 1 minute to read one page of text.
This spell doesnβt decode secret messages in a text or a glyph, such as an arcane sigil, that isnβt part of a written language.
( Full Casters and Half Casters may use this spell )
[PRICE]
350 Nums
Some spells in this section have a limited uses
**Gecko issued a convincing petition that magical items that are likely to cause significant natural damage should be marked at a higher price in an effort to limit sales
(The merchant is okay with this. Beacon members are loaded and probably won't flinch at a higher tag - which means more profit in their pocket!)
Pinpoint Pendants
A pair of round pendants that give off a pulsing glow. Give one to someone to be able to roughly track their wearabouts if you get seperated. The brighter the glow, the closer you are to the pendant's twin, and it becomes dimmer the further apart you are, provided you and the amulet's twin are both on the same plane of existance.
[PRICE]
500 nums
Cybernetic Eye (Or Contact)
Gives the wearer advantage on WIS (perception) checks involving sight
[PRICE]
200 nums
Heroe's Pipe
An ornate pipe, and a small satchel containing 3 uses of strange herbs that seems to magically refill at every new dawn. Smoking from this pipe with the proper herbs will reveal the imbiber's greatest moment of triumph as a vision within the smoke.
[PRICE]
1,000 nums
Corpse Mask
Face of the Dead: When wearing this mask, twice a day, for an hour, you can take on the appearance of a humanoid that you've seen die.
[PRICE]
1,000 nums
Mask of Memories
Contraband from Wealdstone Academy, these fragile masks endow the wearer with the ability to form perfect memories - what they see, hear, think, or do is permanently etched into their mind.
Likewise, anyone who can see or hear the wearer is similarily afflicted with permanent memories of the wearer's actions.
These masks are easily broken, and if worn when taking damage (through combat or otherwise), will cause the mask to shatter.
[PRICE]
1,000 nums
"All back by popular demand, my dears, you ask, I provide."
Mana Fuses (5/5 in stock)
Single Use Item! Regain one used spell slot.
[PRICE]
150 nums
Instant-Tree Seeds
A strange glowing seed pod, when thrown, the pod bursts, quickly growing a full-grown 30ft tall tree wherever it lands.
[PRICE]
500 nums per seed
(one-time use)
**SALE**
Bottle of Boundless Coffee
roll a d8. On a 1, the bottle refuses to dispense coffee for the next hour. If you pour coffee from the bottle, rather than drinking from it, the coffee vanishes the moment it leaves the bottle.Β
[PRICE]
150 nums
Bottomless Packet of Glitter
One who leaves a trail of glitter is never forgotten - at least, that's what the merchant's travel mug says!
It's a packet of glitter that never runs out.
Takes a bonus action to use during combat.
[PRICE]
50 nums
Pocket Ring
This ring contains a small 4ft cube pocket dimension to keep objects in.
[PRICE]
150 nums
Sending Stones (Rocky-Talkies)
A set of stones magically imbued with a sending spell - works like a set of walkie-talkies or a phone
β This pleases the Deli
[PRICE]
50 nums
**SALE**
Scatter Bomb (3/3 in stock)
Scatter Bomb
A smoke bomb that once thrown down, scatters everyoneβs positions. This includes your own team, along with your enemies.
DM, number all your players and enemies.
Even numbers will swap for every two characters. (Ex: 2 and 4 swap, 6 and 8 swap)
Odd numbers will instead be swapped into the reverse order. (Ex: You have 9 characters. 1 will swap with 9, 3 swaps with 7, 5 will stay in their spot.)
Single Use Item!
[PRICE]
500 nums
(Archemede receives 100 nums per purchase)
Potion of Poise (3/3 in stock)
As a bonus action on your turn, you can consume this potion. You become imbued with enhanced mobility for 1d8 turns. Your movement speed increases by 10 feet and you donβt provoke opportunity attacks. Additionally, you are unaffected by difficult terrain and spells alongside other magical effects cannot paralyze or restrain you.
Single Use Item!
[PRICE]
100 nums
(Archemede receives 20 nums per purchase)
Adrenaline Serum (3/3 in stock)
As a bonus action on your turn, you can consume a dose of this serum. Consuming this Serum increases your Strength and Dexterity modifiers by 1d4 for a short time. In combat, this lasts for 1d4 rounds. On the round that this wears off, your movement speed is zero and you cannot take any actions until the end of your turn. Outside combat, this serum lasts for a minute.
Single Use Item!
[PRICE]
100 nums
(Archemede receives 20 nums per purchase)
Dragoon's Potion of Wild (3/3 in stock)
Takes a bonus action to use, when drunk, roll on the Wild Magic Surge table - the results take place immediately.
Single Use Item!
[PRICE]
300 nums
Alchemical Fire (3/3)
At a point within 15 feet, you can toss this bottle that will cause searing fire to flare up in a 10 foot radius upon breaking. This fire is magical and cannot be put out by nonmagical means, but it will not spread further. The fire lasts for 1d8 rounds. Creatures in that area have to make a dexterity saving throw, or take 1d8 fire damage. Subsequently, if they fail, they must use their next action to make another dexterity saving throw to escape the fire.
Single Use Item!
[PRICE]
100 nums
(Archemede receives 20 nums per purchase)
"The seasons are changing, and Odtos is shedding some petals! You know what that means darlings? A business opportunity~"
Roll a 1d8 to determine which bloom you get!
Odtos' Colourful Blooms (Black)
Pressing this bloom against your chest makes it stick in place, vines then grow from it and around your arms, allowing you to climb on surfaces with ease for the next minute.
Single Use Item!
Odtos' Colourful Blooms (Blue)
As an action, you can tug at the anthers of this flower to release a spore cloud with a 10ft radius, within a 15ft range of you. This cloud heavily obstructs vision within its radius for two rounds before dissipating in the air.
Single Use Item!
Odtos' Colourful Blooms (Golden)
While holding this flower, a swirl of golden glowing petals surrounds you, you can use your reaction to move up to your movement speed without triggering any attacks of opportunity.
Single Use Item!
Odtos' Colourful Blooms (Green)
If you are afflicted by a status effect, hold this bloom close, it emits a light glow that heals you from that effect and heals you for 1d10 at the end of your turn.
Single Use Item!
Odtos' Colourful Blooms (Pink)
Eat this flower to gain the ability to speak with Beast and Leaf for the next minute. The bloom has a light sweet taste to it, it's quite pleasant.
Single Use Item!
Odtos' Colourful Blooms (Purple)
Make an unarmed strike to slap this bloom onto a target, the flowers vines grab onto the target repressing their magic ability and making them unable to cast any spells until the end of their next turn.
Single Use Item!
Odtos' Colourful Blooms (Red)
While having this flower on you, you can use your reaction after being hit with a melee attack to sprout vines from the ground that retaliate for you, doing half the damage you have taken, back to the attacker.
Single Use Item!
Odtos' Colourful Blooms (Silver)
As a reaction, you can use this flower to absorb any extra effects of a spell that targeting you. The flower then wilts.
Single Use Item!
"Want more gambling fun? Maybe stop by π¦Ύ Laios' Weaponry. There's lots of fun artillery over there"
Previous Gacha Item Lists
Have something specific you're looking for?Β
Use the suggestions channel in our discord to make a request, and the merchant will do their best to get what you're after, or something close to it during their next restocking trip.