As you enter the store, the sounds of metal being struck echoes throughout the room, the temperature warmer than it was outside, accompanied by the sound of clinking metal bits.
✧ ✧ ✧ ✧ ✧
A tall, gruff man stands at his workstation, the source of the rhythmic, repetitive clanks of steel on steel as he works a red hot blade on his anvil. His deep gruffy voice welcomes you inside, as he puts whatever he is working on at the moment to turn and look at whoever just entered. He gestures around the shop.
'No, these are NOT for LARP-ing, or what you call it, these are the real deal! I make them myself!'
He gestures to where the Special Stock is and then towards the back of the shop.
'That's where the armour is, go on, take a look, come to the counter once you're done.'
Small Piercing or Slashing Weapons
Bowie Knife
A wide bladed knife with one edge and a tapered tip, includes a cross-guard on the hilt to protect the wielder's hand
Damage: 1d4+1 slashing/piercing
[PRICE]
240 nums
Beaver Tail Dag
Named for it's tapered shape, this dagger boasts an oval blade with two edges, cut through your opponents like a beaver cuts through water!
Damage: 1d4+2 slashing/piercing
[PRICE]
320 nums
Large Piercing or Slashing Weapons
Falchion
A single edged sword with a slight curve towards the end of the blade. The hilt sports a cross-guard, finger guard, and pommel.
Damage: 1d6+2 slashing/piercing
[PRICE]
500 nums
War Scythe
A dramatically curved blade with its edge along the concave side. Affixed to a long polearm.
Damage: 1d6+2 slashing
[PRICE]
500 nums
Morning Star
A thick metal ball with several spikes protruding from it, attached to a short pole.
Damage: 1d6+2 bludgeoning
[PRICE]
430 nums
Goedendag
It's dutch for "good day", which your enemies certainly won't have after you hit em with this! A combination of a club with a spear, A thick wooden club with a metal spike on the wider end.
Damage: 1d6+1 bludgeoning
[PRICE]
380 nums
Hand Crossbow
A small crossbow that fastens to the user's forearm. Use the dropdown menu to see ammo prices.
Damage: 1d6+1
[PRICE]
280 nums
Shortbow
A smaller bow, commonly used for close quarters or for firing arrows faster but for shorter distances. Can be shot within 10ft of a target without rolling at disadvantage.
Damage: 1d6+1
[PRICE]
200 nums
So I got in touch with an old friend!
Turns out you lot bump into a lot of people when you are out and about, and one of them happened to be Gard- (cough) Professor Loren, an old friend of mine. It's been a while since we last worked together, so we thought, why not ? Of course each piece is individually enchanted by him, so the stock is very limited, but I assure you they will be fun to use!
Ah! I know, I know the prices may be high, so if you happen to have an old version of the weapon and trade it in, I'll take off half the price for ya! Sounds like a decent deal, doesn't it ?
And sorry to say, but no, I won't be accepting your coupons for these.
Poison Drain Spider Fang (0/2 in stock)
The base of the blade is decorated by a dark purple spider attached by its dark metallic legs and engraved with glowing white runes that enhances the poison of the blade, and upon holding it, the runes extend to the wielder's wrists. Not charm-friendly.
Deals 1d6 Piercing/slashing + 1d8 Poison damage. After dealing damage, the wielder heals as much HP as the poison damage dealt.
Requirements : Lvl 3+.
[PRICE]
2000 nums
Torrent Shell Sword (2/2 in stock)
The shell that decorates this sword's handle is now etched with light blue runes, lighting up when the wielder taps into the magical effect enchanted into this blade. Not charm-friendly.
Does 1d6 + 4 Piercing/slashing. 3 times per long rest, after landing a hit, you may activate the magic engraved onto the shell as a bonus action to conjure a powerful stream of water and deal an extra 1d8 bludgeoning damage and push the enemy 10 ft away.
Requirements : Lvl 3+, STR 12+
[PRICE]
2000 nums
Goldlight's Flicker (2/2 in stock)
The once soft glow of the small lantern on the handle now flickers with a small flame within, and engraved symbols decorate the rest of the handle. It still provides bright light in a 10-foot radius and dim light for an additional 10 feet. Not charm-friendly.
Deals 1d6 + 4 Piercing/slashing.
2 times per long rest, the wielder may call upon the small flame, it will circle around the sword and add 1d10 fire damage onto anything the blade touches. This lasts for 1d4 rounds.
Requirements : Lvl 3+, WIS 14+
[PRICE]
2000 nums
Raven's Shroud (2/2 in stock)
The wings of the raven that this weapon turns itself into are decorated with lightly glowing white runes. It still follows the wielder around like a familiar and remains in raven form when not in use. When turned into a sword the runes shift to the blade itself. When thrown, this weapon will fly true for up to 60ft, if thrown for 30ft, the sword will be able to fly back to the user and is usable again next turn. Not charm-friendly.
Deals 2d6 + 2 Piercing/slashing.
Once per long rest, as a bonus action, you may instruct the raven to fly straight into a target, surrounding them in darkness to block their vision and blind them for 1d4 rounds.
Requirements : Lvl 3+, DEX 14+
[PRICE]
2000 nums
Dragon Fang Dagger (2/2 in stock)
Large for a dagger, with a jagged edge for ripping and tearing, is not hard to tell what kind of creature it belonged to. The power of the dragon it came from grants it an extra +3 to hit. Not charm-friendly.
Deals 1d6 + 3 Piercing/slashing + 1d6 of chosen elemental damage.
When unsheathing this dagger, the runes carved onto it respond to the wielder, allowing them to pick between Ice, Fire, Acid or Lightning magic to imbue the blade with.
Requirements : Lvl 3+
[PRICE]
2000 nums
Gorgon's Gaze (2/2 in stock)
Not the most flexible nor lightest bow, but the material it is made out of is a hint as to what this weapon can do. The weight of it forces the user to remain grounded when firing it and halves the user's movement if they're holding it. Not charm or special ammo friendly.
The arrows it fires deal 3d6 Bludgeoning damage, but only travel as far as 30 ft. 3 times per long rest, and as a bonus action, you can activate the rune inscribed into the arrow, if it hits its mark, the target has to do a DC 14 CON save or they begin to turn to stone and is restrained. It must repeat the saving throw at the end of its next turn. On a success, the effect ends. On a failure, the creature is petrified until freed by the greater restoration spell or other magic.
Requirements : Lvl 3+, STR 14+
[PRICE]
2000 nums
Mage's Robes
A set of simple robes, designed for Wizards, Sorcerers, Clerics, and Warlocks.
These robes add a +1 to your AC, as well as a +1 to your Spell Save DC
[PRICE]
400
Studded Wooden Shield
A sturdy wooden shield with metal bolts decorating it in a circle.
This adds a +2 to your AC, it can only be wielded by: Barbarians, Blood Hunters, Rangers, Paladins and Fighters
(You can only hold one shield at a time, unless you have a trait that allows you to do otherwise.)
[PRICE]
450
Shinobi Shozoku
A set of clothing typically worn by ninjas that is easy to move in, while concealing the wearer and their weapons. This adds a +1 to your AC, and a +1 to stealth checks. It can be worn by Rogues, and Monks
[PRICE]
380
Fur Cape
A cape made of thick fur, keeping the wearer warm during cold nights in the wilderness, and cushions possible blows. Can be worn by Druids and Rangers. Adds +1 to AC and +1 to Nature or Animal Handling checks!
[PRICE]
400
Protective Garments
PPE made with Artificers in mind, working on new inventions and potions can sometimes be tricky business. These garments add +1 to AC and come with acid resistant properties.
[PRICE]
380
Available at lvl 4+.
Any materials you find in your travels or items that are in need of repairing or some maintenance can be brought back to Laios, he'll hammer them into shape in no time! These may add special effects onto your weapons or upgrade them in one way or another!
Smithing Stone (Lvl 1)
You can purchase a this basic material from Laios' shop directly, it allows you to upgrade a weapon. Can only be used 3 times per weapon.
When purchasing and using it, you must roll a 1d20.
Roll a 1 and your stone shatters and it has no effect.
Rolling 2 - 10 grants your weapon a +1 to hit and damage.
Rolling 11 - 20 grants your weapon a +2 to hit and damage.
[PRICE]
350
Elemental Shard
"You see, we used to have a supplier, and I know an artificer that could agree to it, but I think he also has been lookin' for more. Maybe if you lot help him enough, he'll help us back, hm ?"
(Once 7 successful attempts are completed at 'Aiding the Artificer', the Elemental Shards will become available at Laios Weaponry.)
[PRICE]
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Material Here
this is a wip!
(effect goes here)
[PRICE]
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