Technical data:
HIFA is a wearable accessory with a mobile structure, in which there is a compartment for carrying personal objects, in addition to the technical components. In a larger compartment, with areas for ventilation distributed along the lateral width, it is responsible for accommodating the robotic structure. In addition to this compartment, it was necessary to apply internal adjustable straps, screwed into the acrylic structure, which crosses the fabric and fits over the user's shoulders, reinforcing the accommodation of the wearable on the body. It uses artificial intelligence to understand interactions and respond with image projections. In HIFA, we use Wi-Fi communication and a camera to send it to an external computer for projecting feedback. We use the Teachable Machine (https://teachablemachine.withgoogle.com/) for image recognition. It is a web-based AI tool that makes creating machine learning models fast, easy, and accessible to everyone. We train a computer to recognize images, sounds, and poses. Then, we use model in your project, exporting as a TensorFlow.js model and host it on website. The artwork was created in 2022.
HIFA – Human + Interface + Fungi + Accessory
Focusing on the system of nature, the interdisciplinary and collaborative project is based on biomimicry and speculative design to envision the balance between humans and non-humans. The research presents the HIFA project (Human+ Interface + Fungi + Accessory), a smart wearable that seeks to enhance the attributes of the body in spatial articulation, in the situation that is reorganized with the use of technology and the challenges of interactivity. The project arises to reflect how we were entangled in the digital everyday and now we seek an understanding and adjustments in interpersonal relationships in contemporary complexity and its constant adaptability.
The HIFA project transits the domain of interpersonal relationships between humans and machines, thus understanding the amplitudes and limitations of interactors (humans or machines) and determines the direction in the design of the physical device. According to Machado (1997) "If we understand consciousness and imagination as processes of continuous association and restructuring of images and concepts selected by memory" (p.147), then we relate the capture of information from interactors to process them and return a second interactor a new information input, which in turn, after processing in the second interactor generates a new data output perceived by the first, thus feeding back the entire system.
This feedback also suffers interference from stimuli captured at each interactive cycle, and the relationship between interactors can become more intense or more dispersed considering the bodily reactions of human interactors and the learning of the interactor-machine. The human interactor responds to external stimuli subjectively with pre-established concepts learned during his life, while the machine interactors interpret bodily stimuli and learn how to respond to these stimuli. This learning is part of the human body in its physical and subjective scopes and part of the machine with its logical processes.
Bio of the artists
Agda Carvalho, Visual Artist and Curator. Post-Doctorate in Digital Humanities-Media Lab – UFG. Post-Doctorate in Arts - Institute of Arts of UNESP. PhD in Communication Sciences - University of São Paulo. Master in Visual Arts - Institute of Arts of UNESP. Professor and Researcher at Instituto Mauá de Tecnologia. Leader of the research group: LABDesign: creative processes, experience and innovation. Coordinates the Design and Smart Wearables project: interactivity and sociability at Instituto Mauá de Tecnologia.
ORCID: https://orcid.org/0000-0002-3604-2750
CV Lattes: http://lattes.cnpq.br/3056266868223757
Everaldo Pereira, co-author, Doctor in Social Communication, Professor at Instituto Mauá de Tecnologia, member of the research group “LabDesign”, at Mauá, researcher associated with Intercom – Brazilian Society for Interdisciplinary Communication Studies, with experience in the areas of Marketing, Design and Communication.
ORCID: https://orcid.org/0000-0002-5763-0930
CV Lattes: http://lattes.cnpq.br/8075701725777351
Murilo Orificce. Professor at Instituto Mauá de Tecnologia, Faculdade Cásper Líbero and Faculdades Oswaldo Cruz. Master by the Graduate Program in Visual Arts of the Institute of Arts of UNESP and specialist in History of Art and Contemporary Culture by the Institute of Arts of the Universidade Estadual Paulista “Júlio de Mesquita” – IA/UNESP. He is a designer and illustrator and carries out projects for books, editorial, digital and advertising.
CV Lattes: http://lattes.cnpq.br/4513042857261828
Guilherme Ikeda, Master's student at PPG Design at Universidade Anhembi Morumbi. Degree in Control and Automation Engineering from Instituto Mauá de Tecnologia (2016). Manager of Fab-Lab Mauá at Instituto Mauá de Tecnologia.
ORCID: https://orcid.org/0000-0002-7294-4049
CV Lattes: http://lattes.cnpq.br/0361442713309748
Rodrigo Rezende is a Master's student in Visual Arts at Unesp. He works as an Artist at Coletivo RE (C) organizes and develops research with free software and hardware. He acts as a knowledge multiplier, through workshops in the areas of multimedia, computer and audiovisual art, in addition to developing real-time interactive systems for the arts and also frequents Makers spaces, collaborating and sharing his knowledge in technologies.
ORCID: https://orcid.org/0000-0002-1822-5211
CV Lattes: http://lattes.cnpq.br/6195537413865463
Viviane Tavares de Moraes, Professor at Instituto Mauá de Tecnologia - Department of Mechanical Engineering - Research Center for Science and Materials Engineering. Post-doctorate in Chemical Engineering and in Metallurgical and Materials Engineering from the Polytechnic School of the University of São Paulo. Master's and Doctorate in the Department of Metallurgical Engineering at the University of São Paulo. She works in the Materials Science and Engineering research group at Instituto Mauá de Tecnologia, in the Department of Mechanical Engineering, where she develops research on nanomaterials.
ORCID: https://orcid.org/0000-0002-0741-6944
CV Lattes: http://lattes.cnpq.br/1775864401331163
Ana Paula Mendonça Alves, Professor of the Fashion Design course at Centro Universitário SENAC SP. Specialist in Teaching in Higher Education at Centro Universitário SENA SP and Master in Design at PPG Design at Universidade Anhembi Morumbi (UAM)
ORCID: https://orcid.org/0000-0003-3707-9165
CV Lattes: http://lattes.cnpq.br/7834335909079054
Guilherme Menegasso, Master's student in Design with research in augmented reality and 3D printing, at Universidade Anhembi Morumbi. Degree in Design from Instituto Mauá de Tecnologia. Expertise in physical model, 3D printing and Product design. Course in UX and UI. He currently works at Fab Lab Mauá as a design technician, where he helps IMT students and professors’ projects.
CV Lattes: http://lattes.cnpq.br/3534805236867785