Next Episode: The Unsinkable SCL Enkidu: June 6 - 7, 2026
Rules for additional advanced systems not in the Core Rule-book some are still a W.I.P.
Claw Boffers length reduced to 12-24 inches (still corefull)
Added “If your shields are reduced to 0, Call: ‘Shatter, Explosive Push 10 Feet’”
Updated “Mind Palace” delivered skills to counter each other
Added +1 Temp Vit per Mission for bringing your handkerchief
Added some new rulebook art and placeholder art.
Removed “Wounded” state, you are now either at at least 1 Vit or at 0 and bleeding out.
Shortened call for “Manifest Clash” to “[Call - Manifest Clash, Mind Palace]”
Changed “Resuscitate” effect to “ A target hit with a resuscitate effect takes a stasis and Knockout effect for ten minutes. If the knockout effect ends early, so does the stasis. If the target receives any healing, the stasis ends.”
Defibrilator now does “{Volt, Resuscitate}”
Replaced Shitnomancer skills “Ravenous Restoration”, “Energy Filamament” and “Void Spike” with “It’s Alive!”, “Crowbar Circuit” and “Terminal Re-Wire”
Re-worked ship combat system to now be card based instead of dice.
Replaced “Geneticist” Apex Skill Group with "Field Medic”
Added Branch options for all Apex Skill Groups
Medical+ “Astral Alchemist”
Engineering+ “Installation Wizard”
Leadership+ “Middle Manager”
Stealth+ “Boogeyman”
Martial+ “Gambler”
Heavy+ “Weapons Specialist”
Esper+ “Influencer”
Changed Chevalier / Möbius Knights skill “Treatise on Plasma Rapiers” to make crafting plasma rapiers more accessible
Swapped optional and required Lepidopteran physrep/makeup.
Added Kal’darans cryptic species
Added Sa’guine cryptic species
Added Lycan-thrope cryptic species
Added Pyrrhiae-aura (Lepidopteran Parallel Universe species subtype)
Added Void-Buster™ by Vertek exo skill group
Added Medium / Esper Revenant exo skill group
Alphabetized the Rixcoin book exo skill groups