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The Deanes: Remote Learning
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Year 7
Year 7 Art
Year 7 Computing
Year 7 Design and Technology
Year 7 Drama
Year 7 English
Year 7 Food and Nutrition
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Year 10
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The Deanes: Remote Learning
Home
Year 7
Year 7 Art
Year 7 Computing
Year 7 Design and Technology
Year 7 Drama
Year 7 English
Year 7 Food and Nutrition
Year 7 Geography
Year 7 History
Year 7 Maths
Year 7 Music
Year 7 PE
Year 7 RS
Year 7 RSHE
Year 7 Science
Year 7 Spanish
Year 8
Year 8 Art
Year 8 Computing
Year 8 Design and Technology
Year 8 Dance
Year 8 Drama
Year 8 Food
Year 8 Geography
Year 8 History
Year 8 Maths
Year 8 Music
Year 8 PE
Year 8 RS
Year 8 RSHE
Year 8 Science
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Year 9
Year 9 Art
Year 9 Computing
Year 9 Design and technology
Year 9 Drama
Year 9 Food
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Year 9 History
Year 9 Maths
Year 9 Music
Year 9 PE
Year 9 Religious Education
Year 9 RSHE
Year 9 Science
Year 9 Spanish
Year 10
Year 10 Art
Year 10 Computing
Year 10 DT
Year 10 English
Year 10 Food
Year 10 Geography
Year 10 History
Year 10 Maths - Higher
Year 10 Maths - Foundation
Year 10 Religious Education
Year 10 RSHE
Year 10 Science
Year 10 Spanish
Year 10 Sociology
Year 11
Year 11 Computing
Year 11 DT
Year 11 English
Year 11 French
Year 11 Geography
Year 11 History
Year 11 iMedia
Year 11 Maths - Higher
Year 11 Maths - Foundation
Year 11 Religious Education
Year 11 RSHE
Year 11 Science
Year 11 Spanish
Year 11 Sociology
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Year 7
Year 7 Art
Year 7 Computing
Year 7 Design and Technology
Year 7 Drama
Year 7 English
Year 7 Food and Nutrition
Year 7 Geography
Year 7 History
Year 7 Maths
Year 7 Music
Year 7 PE
Year 7 RS
Year 7 RSHE
Year 7 Science
Year 7 Spanish
Year 8
Year 8 Art
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Year 8 Design and Technology
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Year 8 Food
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Year 8 RSHE
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Year 9
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Year 9 Computing
Year 9 Design and technology
Year 9 Drama
Year 9 Food
Year 9 Geography
Year 9 History
Year 9 Maths
Year 9 Music
Year 9 PE
Year 9 Religious Education
Year 9 RSHE
Year 9 Science
Year 9 Spanish
Year 10
Year 10 Art
Year 10 Computing
Year 10 DT
Year 10 English
Year 10 Food
Year 10 Geography
Year 10 History
Year 10 Maths - Higher
Year 10 Maths - Foundation
Year 10 Religious Education
Year 10 RSHE
Year 10 Science
Year 10 Spanish
Year 10 Sociology
Year 11
Year 11 Computing
Year 11 DT
Year 11 English
Year 11 French
Year 11 Geography
Year 11 History
Year 11 iMedia
Year 11 Maths - Higher
Year 11 Maths - Foundation
Year 11 Religious Education
Year 11 RSHE
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Back To Year 9
Year 9 design and technology
Autumn Term
week
2
Lesson
1
How can designers use ‘biomimicry’ and 'biomorphic' for inspiration?
How can designers use 'biomimicry' and 'biomorphic' for inspiration?
In this lesson, we will learn what 'bio', 'mimicry' and 'morph' mean so that we too can look to nature to help us design.
week
3
Lesson
1
Using nature to solve design problems
Using nature to solve design problems
In this lesson, we will take a look at how we could use 3.8 billion years worth of research and development from nature to solve problems designers face. Please note this lesson will require some additional equipment, beyond a pen, pencil or paper, to fully participate.
week
4
Lesson
1
How can nature be used to inspire function and form?
How can nature be used to inspire function and form?
In this lesson, we will look to nature to inspire the form and aesthetic qualities of a product. We'll also take a look to see if nature can inspire the development of new technology and materials. Please note this lesson will require some additional equipment, beyond a pen, pencil or paper, to fully participate.
week
5
Lesson
1
Can nature make us more environmentally accountable?
Can nature make us more environmentally accountable?
This lesson will focus on sustainability. We'll consider how we, as designers, can look to nature to make us accountable for the products we design and make. Please note this lesson will require some additional equipment, beyond a pen, pencil or paper, to fully participate.
week
6
Lesson
1
Has nature had an impact on the design of new materials?
Has nature had an impact on the design of new materials?
In this lesson, we'll take a look at the materials nature uses to solve problems, we'll then have a go at inventing our own.
Spring Term
Week 1
Lesson
1
How can designers use ‘biomimicry’ and 'biomorphic' for inspiration?
How can designers use 'biomimicry' and 'biomorphic' for inspiration?
In this lesson, we will learn what 'bio', 'mimicry' and 'morph' mean so that we too can look to nature to help us design.
Week
2
Lesson
1
Using nature to solve design problems
Using nature to solve design problems
In this lesson, we will take a look at how we could use 3.8 billion years worth of research and development from nature to solve problems designers face. Please note this lesson will require some additional equipment, beyond a pen, pencil or paper, to fully participate.
Week
3
Lesson
1
How can designers use ‘biomimicry’ and 'biomorphic' for inspiration?
How can designers use 'biomimicry' and 'biomorphic' for inspiration?
In this lesson, we will learn what 'bio', 'mimicry' and 'morph' mean so that we too can look to nature to help us design.
Week
4
Lesson
1
Using nature to solve design problems
Using nature to solve design problems
In this lesson, we will take a look at how we could use 3.8 billion years worth of research and development from nature to solve problems designers face. Please note this lesson will require some additional equipment, beyond a pen, pencil or paper, to fully participate.
Week
5
Lesson
1
How can designers use ‘biomimicry’ and 'biomorphic' for inspiration?
How can designers use 'biomimicry' and 'biomorphic' for inspiration?
In this lesson, we will learn what 'bio', 'mimicry' and 'morph' mean so that we too can look to nature to help us design.
Week
6
Lesson
1
Using nature to solve design problems
Using nature to solve design problems
In this lesson, we will take a look at how we could use 3.8 billion years worth of research and development from nature to solve problems designers face. Please note this lesson will require some additional equipment, beyond a pen, pencil or paper, to fully participate.
Week
7
Lesson
1
Designing products for different lifestyles
Designing products for different lifestyles
In this lesson, we will look at the different user requirements and how designers have to adapt and change. We are also going to follow the story of a cotton polo shirt. Please note this lesson will require some additional equipment, beyond a pen, pencil or paper, to fully participate. Please see the equipment slide near the start of the lesson video and make sure your child is adequately supervised if equipment is required.
Week
8
Lesson
1
Designing products for your future
Designing products for your future
In this lesson, we will learn how, as designers, we can create products which protect our future. We will look at how designers are creating new materials from traditional waste.
Week
9
Lesson
1
Designing products for different lifestyles
Designing products for different lifestyles
In this lesson, we will look at the different user requirements and how designers have to adapt and change. We are also going to follow the story of a cotton polo shirt. Please note this lesson will require some additional equipment, beyond a pen, pencil or paper, to fully participate. Please see the equipment slide near the start of the lesson video and make sure your child is adequately supervised if equipment is required.
Week
10
Lesson
1
Designing products for your future
Designing products for your future
In this lesson, we will learn how, as designers, we can create products which protect our future. We will look at how designers are creating new materials from traditional waste.
Week
11
Lesson
1
Designing products for different lifestyles
Designing products for different lifestyles
In this lesson, we will look at the different user requirements and how designers have to adapt and change. We are also going to follow the story of a cotton polo shirt. Please note this lesson will require some additional equipment, beyond a pen, pencil or paper, to fully participate. Please see the equipment slide near the start of the lesson video and make sure your child is adequately supervised if equipment is required.
Week
12
Lesson
1
Designing products for your future
Designing products for your future
In this lesson, we will learn how, as designers, we can create products which protect our future. We will look at how designers are creating new materials from traditional waste.
S
ummer
Term
Week 1
Lesson
1
How can designers use ‘biomimicry’ and 'biomorphic' for inspiration?
How can designers use 'biomimicry' and 'biomorphic' for inspiration? | Oak National Academy
In this lesson, we will learn what 'bio', 'mimicry' and 'morph' mean so that we too can look to nature to help us design.
Week
2
Lesson
1
Using nature to solve design problems
Using nature to solve design problems | Oak National Academy
In this lesson, we will take a look at how we could use 3.8 billion years worth of research and development from nature to solve problems designers face. Please note this lesson will require some additional equipment, beyond a pen, pencil or paper, to fully participate.
Week
3
Lesson
1
How can designers use ‘biomimicry’ and 'biomorphic' for inspiration?
How can designers use 'biomimicry' and 'biomorphic' for inspiration? | Oak National Academy
In this lesson, we will learn what 'bio', 'mimicry' and 'morph' mean so that we too can look to nature to help us design.
Week
4
Lesson
1
Using nature to solve design problems
Using nature to solve design problems | Oak National Academy
In this lesson, we will take a look at how we could use 3.8 billion years worth of research and development from nature to solve problems designers face. Please note this lesson will require some additional equipment, beyond a pen, pencil or paper, to fully participate.
Week
5
Lesson
1
How can designers use ‘biomimicry’ and 'biomorphic' for inspiration?
How can designers use 'biomimicry' and 'biomorphic' for inspiration? | Oak National Academy
In this lesson, we will learn what 'bio', 'mimicry' and 'morph' mean so that we too can look to nature to help us design.
Week
6
Lesson
1
Using nature to solve design problems
Using nature to solve design problems | Oak National Academy
In this lesson, we will take a look at how we could use 3.8 billion years worth of research and development from nature to solve problems designers face. Please note this lesson will require some additional equipment, beyond a pen, pencil or paper, to fully participate.
Week
7
Lesson
1
How can designers use ‘biomimicry’ and 'biomorphic' for inspiration?
How can designers use 'biomimicry' and 'biomorphic' for inspiration? | Oak National Academy
In this lesson, we will learn what 'bio', 'mimicry' and 'morph' mean so that we too can look to nature to help us design.
Week
8
Lesson
1
Using nature to solve design problems
Using nature to solve design problems | Oak National Academy
In this lesson, we will take a look at how we could use 3.8 billion years worth of research and development from nature to solve problems designers face. Please note this lesson will require some additional equipment, beyond a pen, pencil or paper, to fully participate.
Week
9
Lesson
1
How can designers use ‘biomimicry’ and 'biomorphic' for inspiration?
How can designers use 'biomimicry' and 'biomorphic' for inspiration? | Oak National Academy
In this lesson, we will learn what 'bio', 'mimicry' and 'morph' mean so that we too can look to nature to help us design.
Week
10
Lesson
1
Using nature to solve design problems
Using nature to solve design problems | Oak National Academy
In this lesson, we will take a look at how we could use 3.8 billion years worth of research and development from nature to solve problems designers face. Please note this lesson will require some additional equipment, beyond a pen, pencil or paper, to fully participate.
Week 1
1
Lesson
1
How can designers use ‘biomimicry’ and 'biomorphic' for inspiration?
How can designers use 'biomimicry' and 'biomorphic' for inspiration? | Oak National Academy
In this lesson, we will learn what 'bio', 'mimicry' and 'morph' mean so that we too can look to nature to help us design.
Week 1
2
Lesson
1
Using nature to solve design problems
Using nature to solve design problems | Oak National Academy
In this lesson, we will take a look at how we could use 3.8 billion years worth of research and development from nature to solve problems designers face. Please note this lesson will require some additional equipment, beyond a pen, pencil or paper, to fully participate.
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