The Intermediate Mathematics Afterschool Club (IMAC) was created by Earl and Gerry in response to the need for resources (Resource Tuesday) and educator mental health (Mentor Thursday) for our virtual school teachers. We surveyed our members in February, and as a response to changing needs to include planning and pedagogy, we are maintaining Resource Tuesdays and are moving to a new iteration of IMAC: Design Thursdays.
Who’s involved:
Participants will be divided into their grade-level groups (Grade 6-8) and will be asked to commit to creating a design group project (unit plan) in Mathematics.
Depending on the size of the group, there may be some subgroups within each grade-level group.
What would it look like:
Using the TCDSB Mathematics Concept Map, Ministry Long-Range Planner, or CityX Project - Citizen Cards groups will use an inquiry question and design thinking to develop a one-month unit plan for classroom delivery (for virtual and brick-and-mortar schools).
Timeline: 3:45pm-5pm
March 18 - What is Design Thinking? Stanford Design Thinking, Project introduction, Resource orientation
March 25 - Choice of Inquiry Question, Brainstorm, Role decision
April 1 - Work period 1 (Strands + Lesson Topics) + Checkpoint
April 8 - Work period 2 (Lessons) + Checkpoint
April 22 - Work period 3 (Assessment for, as and of)
April 29 - Work period 4 (Consolidation) + Checkpoint
May 6 - Product Showcase + Revision
May 7-June 10 - Test Launch in classroom
May 20 - Mid-implementation Checkpoint
June 10 - Publishing
Resources:
TCDSB and Ministry-approved resources
Access to MathUP Classroom may be available for those who commit to the design cycle.
If you are interested in participating in our IMAC Design Thursday, please take a few minutes to complete this survey: https://forms.gle/ARj53kSAHJpw1G2C7
The Design Thinking is a non-linear, iterative process that was proposed by the Hasso-Plattner Institute of Design at Stanford University (d.school). I've used this framework with my students in their creative projects, including building an accessible playground model, 20time projects, and the CityX 3D printing project.
The five stages of Design Thinking are Empathize, Define, Ideate, Prototype, and Test.
Understanding the client is important to determining what product would meet their need. Through the use of surveys and conversations, the designer tries to gain an understanding of the problem and the situation (environmental, societal, economic, physiological obstacles).
Author/Copyright holder: Teo Yu Siang and Interaction Design Foundation. Copyright terms and licence: CC BY-NC-SA 3.0