Simple weapons are weapons anyone can use.
Dmg (S) = Wielded by a small character
Dmg (M) = Wielded by a medium-sized character
NL = Non-lethal damage
Critical = Damage weapon does when it scores a critical (may also indicate the weapons alternate threat score)
Range Increment = The range in which a weapon can shoot and not take a penalty. Each range increment results in a cumulative -2 penalty. Thrown weapons can only go out 5 range increments. Projectile weapons can go out to 10 increments.
Type: B = Bludgeoning, P = Piercing, S = Slashing
Unarmed Attacks
Light Melee Weapons
One-Handed Melee Weapons
Two-Handed Melee Weapons
Ranged Weapons