Avergore Flintstock
Dwarf Male Warpriest of Dragar - CG
Level 10
XP: 150,810
CR: 6; XP: 2,400
History: Defying the warnings from fellow dwarves, Avergore came to Blackwood Springs to make a life. Little did he know that dwarves were not allowed in the militia. Instead of going back to the hills and admitting his error, Avergore remained in Blackwood Springs as a bouncer, laborer, and official mead drinker to keep him afloat. He is rather charismatic for a dwarf and local dwarves come to him for advice when they have problems dealing with humans.
Adventuring Group:
Honor
36
Fame
27
Prestige
27
Languages: Dwarf, Common, Giant, Orc
Statistics: Str: 17; Dex: 13; Con: 16; Int: 13; Wis: 20; Cha: 14
Traits (2):
Feats (4):
Racial Modifiers: +2 Con, +2 Wis, -2 Cha, Slow Speed (20 ft. Speed), Defensive Training (+4 dodge bonus AC vs. giant types), Hardy (+2 racial saves vs. poison, spells, and spell-like abilities), Stability (+4 racial bonus to CMD when resisting bull rush or trip), - Greed (+2 on Appraise checks when determining value of non-magical metal or gemstones), Stonecunning (+2 on Perception checks to notice unusual stonework, such as traps and hidden doors located in stone walls or floors. They receive a check when walking within 10 feet of them without actively checking), Darkvision (can see in the dark up to 60 feet), Hatred (+1 racial bonus on attack rolls versus orcs and goblinoids), Weapon Familiarity (dwarves are proficient battleaxes, heavy picks, and warhammers, and treat any weapon with the word "dwarven" in it as a martial weapon), + Craftsman (+2 racial bonus on all Craft and Profession checks when working with metal or stone)
Special Qualities: aura, blessings (minor)( , ), focus weapon ( ), orisons, sacred weapon (all weapon focused weapons are also sacred weapons), fervor 1d6, bonus feat ( ), channel energy, sacred weapon +1, fervor 2d6, bonus feat ( ), sacred armor +1
Leadership Score:
Initiative : +1;Speed: 20 ft.; Senses: Perception +8
HP: 75 (HD: 7d8 + 21 Con + 7 ( Favored Class) )
DEFENSE: AC: 20; TAC: 18; FFAC: 15
Saves: For: +7, Ref: +3, Will: +11 (+2 vs spells, poison, and spell-like effects effects)
Spell Resistance: - ; Damage Reduction: ; Special: Energy Resistance 10 Acid
OFFENSE: ; Base Attack Bonus: +5; CMB: ; CMD: (CMB = BAB + STR + Size + Other) (CMD = 10 + BAB + STR + DEX + Size + Other)
Space: 5 ft. ; Reach: 5 ft
Special Attacks:
1/day - Smite Evil (+6 (+7) to hit +2 on damage)
9(10)/day - Acid Ray (1d6 + 1/2 Sorcerer level)
Warpriest Spells Prepared: (CL 7th, Concentration +13)
3rd - 2/day -
2nd - 4/day -
1st - 5/day -
0 - 5/day -
Skill Points = Warpriest (14) + 7 Int Modifier =
^ = Armor check penalty may apply, * = Trained Skill only