Nimbus the Esoteric, Wise and Perceptive
Human Male Wizard - Evoker N
Level 13
XP: 168,874
CR: 8; XP: 4,800
History:
Adventuring Group:
Honor
42
Fame
47
Prestige
37
Languages: Common, Elf, Dwarf, Draconic, Orc, Gnome, Giant, Undercommon, Infernal, Aquan,
Statistics: Str: 11; Dex: 17; Con: 15; Int: 21 (25); Wis: 13; Cha: 13
Traits (2): Excellerated Drinker, Chance Savior (+2 Initiative)
Feats (9): Scribe Scroll (W), Spell Penetration, Improve Initiative, Spell Focus (evocation), Create Wondrous Items, Create Wands, Spell Specialization (fireball), Greater Spell Penetration, Spell Specialization (fire snake)
Racial Modifiers: +2 to one ability score, 1 extra feat at first level, +1 Skill point per level
Special Qualities: Arcane Bond, Arcane School, Cantrips, Intense Spells
Fame Point Purchases: +2 Perception, +2 Knowledge (arcana), +2 Spellcraft
Leadership Score: 14
Initiative : +9;Speed: 30 ft.; Senses: See Invisible, Darkvision 60', Perception +13 (+18)
HP: 102 (HD:11d6 + 20 + 10 +10)
DEFENSE: AC: 15; TAC: 13; FFAC: 11
Saves: For: +10, Ref: +10, Will: +12
Spell Resistance: - ; Damage Reduction: - ; Special: -
OFFENSE: ; Base Attack Bonus: +5; CMB: +5; CMD: 18 (CMB = BAB + STR + Size + Other) (CMD = 10 + BAB + STR + DEX + Size + Other)
Space: 5 ft. ; Reach: 5 ft
Special Attacks: +1 on damage per 2 levels when using evocation spell.
Spell-Like Abilities: (CL: 7th, Concentration +13)
8/day - Admixture - Change Energy type of spells
1/day - Cast any spell from spellbook
Evoker Spells Prepared: (CL: 7th, Concentration +13)
5th (2 +1 +1) -
4th (3 +1 +1 +1) - Fire Ball (E) (DC 20 (22)), Stoneskin, Greater Invisibility, Minor Glove of Invulnerability
3rd (3 + 2 +1) - Fire Ball (E) (4) (DC 19 (21)), Nondetection, Fly
2nd (4 +2 +1) - Magic Missile (E), Invisibility (2), Bear Endurance, Blur, See Invisible, Web (DC 17(19))
1st (4 +2 +1) - Magic Missile (E) (3), Mage Armor, Shield, Expeditious Retreat, Blood Money
0 - (4) - Detect Magic (2), Read Magic
Specialist School: Evocation Opposition Schools: Enchantment, Necromancy
Skill Points = (20) + (10) human + (70) Int Modifier = 100
^ = Armor check penalty may apply, * = Trained Skill only