Descriptions:
Personnel: Type of recruitment
Goods/Influence/Labor/Magic: Capital gained during downtime needed to recruit without gold
Gold: Gold value of a recruit
Size: Size of the recruit in people
Time: Time (in days) it takes to recruit the team.
Earnings: Type and how much capital recruit brings (gp = gold pieces, G = goods, I = influence, L = labor, M = magic
Upgrade to/from: What recruit can be upgraded to or from
Benefit: Benefit the recruit gives