Fezgar - <Titles>
Half-Elf Male Summoner LN
Level 8 (Not Updated)
XP: 65,924
CR: 7; XP: 3,200
History: Fezgar was found on the edge of Blackwood Springs, unconscious and bleeding, but was alive due to his incredible stamina. Once revived and healed, Fezgar couldn’t remember his own name and severe damage had been done to his intellect. However, his charm and wisdom had not been altered by the blows to his head and he earned his name from a local tavern dweller who was beautiful if not altogether smart and due to the fact that he often forgets what he says or does. Often frustrated with his lack of memory, he wanders town and often helps others to ease his mind. When hearing of helping the kind farmers, he has come to help.
Adventuring Group:
Honor
Fame
Prestige
Languages: Common, Elven
Statistics: Str: 12; Dex: 13 ; Con: 20; Int: 9; Wis: 18; Cha: 18 (20)
Traits (2): Deft Dodger (+1 Reflex Save), Greater Link +10 ft.
Feats (5): Skill Focus (use magic device), Extra Summoning, Craft Wondrous Items, Toughness, Leadership
Racial Modifiers: +2 to one ability score, low-light vision, Skill Focus (any) feat bonus, immune to magic sleep effects and get a +2 saving throw against enchantment spells and effects, +2 Perception, 2 favored classes
Special Qualities:
Leadership Score: 13 (14)
Initiative : +1;Speed: 30 ft.; Senses: Perception +4
HP: 95 (HD: 7d8 + 35 + 7)
DEFENSE: AC: 16; TAC: 11; FFAC: 13
Saves: For: +6, Ref: +3, Will: +8
Spell Resistance: - ; Damage Reduction: - ; Special: 10 Resistance vs. Electricity
OFFENSE: ; Base Attack Bonus: +3; CMB: ; CMD: (CMB = BAB + STR + Size + Other) (CMD = 10 + BAB + STR + DEX + Size + Other)
Space: 5 ft. ; Reach: 5 ft
Special Attacks:
Spell-Like Abilities:
Spells Known/Prepared:
Skill Points = () + Int Modifier =
^ = Armor check penalty may apply, * = Trained Skill only