Davian Dawnfire
Halfling Male Paladin - Divine Hunter/Sorcerer/Ranger/Arcane Archer - Seeker LG
Level 2/6/1/4
XP: 168,874
CR: 7; XP: 3,200
History:
Adventuring Group: Heroes of Devik
Honor
Fame
Prestige
Languages: Halfling, Common, Celestial, Terran
Statistics: Str: 11; Dex: 20; Con: 14; Int: 14; Wis: 11; Cha: 22 (24)
Traits (2): Caster Knack (+2 Spell Levels), Eyes and Ears of the City
Feats (6): Point Blank Shot, Precise Shot (bonus), - Heavy Armor Proficiency, Rapid Shot, Deadly Aim, Weapon Focus (longbow), Leadership, Many Shot
Racial Modifiers: +2 Dex, +2 Cha, -2 Str, Small (+1 AC, -1 CMB/CMD, +4 Stealth), Slow Speed (20 ft. Speed), Halfling Luck (+1 bonus to saves), Fearless (+2 saves against fear spells and effects), Keen Senses (+2 Perception), Fleet of Foot (Speed 30 ft.)
Special Qualities: Aura of Good, Detect Evil, Smite Evil, Code of Conduct, Divine Grace (Cha bonus to saving throws), Lay on Hands (6/day 1d6), Precise Shot, Bloodline Power (Elemental Earth - Acid Ray), Cantrips, - Eschew Materials, Tinkering ( class skill: disable device +1/2 sorcer level vs traps), Seeker Lore (+4 concentration and penetration checks, +4 on Knowledge (arcana) and Spellcraft when using his bonus spells), Track, Panash
Leadership Score: 15 (16)
Initiative : +5;Speed: 30 ft.; Senses: Perception +14
HP: 110 (HD: 2d10 + 6d6 + 16 Con + 2 ( Favored Class) + 7 from downtime activities )
DEFENSE: AC: 20; TAC: 18; FFAC: 15
Saves: For: +18 (+19), Ref: +18 (+19), Will: +17 (+18) (+2 vs fear spells and effects)
Spell Resistance: - ; Damage Reduction: ; Special: Energy Resistance 10 Acid
OFFENSE: ; Base Attack Bonus: +8/+3; CMB: +4; CMD: 19 (CMB = BAB + STR + Size + Other) (CMD = 10 + BAB + STR + DEX + Size + Other)
Space: 5 ft. ; Reach: 5 ft
Special Attacks:
1/day - Smite Evil (+6 (+7) to hit +2 on damage)
9(10)/day - Acid Ray (1d6 + 1/2 Sorcerer level)
Sorcerer Spells Known: (CL 8th, Concentration +14 (+15))
3rd - 4 (6)/day - Fire Ball (DC 19 (20)), Burning Thoughts
2nd - 6 (8),/day - Scorching (Acid) Ray (B), See Invisibility, Arrow Eruption, Burst of Radiance
1st - 8/day - Mage Armor, True Strike, Magic Missile, Burning (Acid) Hands (B) (DC 17 (18)), Blood Money, Feather Fall
0 - At will - Detect Magic, Mage Hand, Mending, Prestidigitation, Ghost Sound (DC 16 (17)), Message, Dancing Lights
Bloodline: Earth Elemental
Skill Points = Paladin (4) + Sorcerer (10) + 14 Int Modifier =
^ = Armor check penalty may apply, * = Trained Skill only