Lancière d'Avelorne (ex Garde d'Alarielle)

Utiliser les figurines de l'ancienne Garde d'Honneur d'Alarielle comme de simples Lancières d'Avelorne (sans Arc ni Bouclier).

Règles V5 :

From the 5th ed book.

Maiden Guard 16pts/model

M5 WS5 BS5 S3 T3 W1 I6(which would be the equivelant of I5 now) A1 Ld8

Weapons and Armour: Light Armour, Spears & Longbows.

Banner of Avelorn: any unit wishing to charge them must pass a Ld test or they can't move.

Horn of Isha: lets them fight with 2A in close combat or fire twice in the shooting phase, one use only.

They had the Citizen Levy special rule, which is our Martial Prowess and the current rules for Shooting in two ranks.

They also had Hatred should the Everqueen be killed, and had Immune to Psychology when she was with the unit.

Proposition :

Handmaidens of the Everqueen: 16 points each

Profile.............. M WS BS S T W I A LD

Handmaidens.....5 5 5 3 3 1 6 1 9

[Edit: Can't get the formatting to match up the columns, sorry, should be able to work it out, though]

Weapons/Armour: The Handmaidens wear light armour and carry Hand Weapons, Spears and Long Bows.

Special Rules: Valour of Ages, Speed of Asuryan (see High Elves book page 43)

Immune to Psychology: So long as the Everqueen is in the unit they are Unbreakable.

Ward Save: While the Everqueen is in the unit, the entire unit has a 4+ Ward Save.

Hatred: If the Everqueen is killed, then the Maiden Guard will Hate all the enemy for the remainder of the battle.

Martial Prowess: High Elves armed with Spears fight with one extra rank to the front only.

Options: The Handmaidens may carry a magic standard. This will always be the Banner of Avelorn. The musician may carry the Horn of Isha.

The Banner of Avelorn: 25 points

Any enemy wishing to charge the Handmaidens must pass a Leadership test first. If the test is failed the chargers stand in their place, transfixed by the magic. The Handmaidens must declare their charge reaction before the test is made.

The Horn of Isha: 25 points

Once per battle, at the beginning of either the hand-to-hand combat phase or the shooting phase, the High Elf player may declare that the musician will blow the Horn. This will allow the Handmaidens to either fight with an extra Attack in the close combat phase, or allow them to shoot twice in the shooting phase.