Firearms are a staple of many different games and settings, including fantasy. To keep with the fantasy setting, firearms listed below are old pistols, rifles, and shotguns using gunpowder and pellets.
Firearms don’t have a string that can be drawn like a bow, or innate magical energy like tomes. Instead, the damage of a firearm relies on the quickness of the one shooting and how well they can line up their target. Firearms use Speed in place of Strength for damage unless otherwise stated. Firearms do not fall into the weapon triangle, just like bows. Like bows, firearms deal x2 to flying units.