Sometimes, you want characters to level up depending on how much they’re doing for a party. Some may consider this unfair as more combat able PCs gain an edge, though this system is made so that all classes can hopefully gain EXP and level up at a semi-reasonable pace. Each character still levels up after 100 EXP is gained, however a character does not level up mid-battle if he acquires 100 EXP and must wait until the battle’s end to level up. Below are some situations to reward EXP in, and guidelines for awarding EXP. Attacking an enemy can award the same amount of EXP twice if both attacks hit, however if the enemy is killed, the EXP supersedes that which you’d gain for attacking them. When the formulas ask for level, add +20 for Promoted units.
Combat
Roleplay
Additional Modifiers