There are six separate types of classes;
Recruit, Unpromoted, Promoted, Ascended, Advanced, and Shifter
- Recruit classes can only reach level 10 (to which they promote), and have stat caps of 15 (30 for Luck) and an HP cap of 40.
- Unpromoted classes can reach level 20, have stat caps of 20 (30 for Luck) and an HP cap of 60.
- Promoted classes can reach level 20, have varied stat caps (30 for Luck) and an HP cap of 80.
- Advanced classes can reach level 30, have varied stat caps (30 for Luck) and an HP cap of 80. They cannot promote unlike Recruit and Unpromoted classes.
- Recruits Promote at Level 10 automatically after a battle.
- Recruits cannot improve their weapon rank beyond C.
- If a Recruits promotes into a class without the proficiency from their Recruit class, they lose that proficiency.
- Unpromoted Units cannot improve their weapon rank beyond A.
- Promoted Units can attain a weapon rank of S, but only in one weapon.
- Shifter Classes can reach level 30, have varied stat caps (30 for Luck) and an HP cap of 80. They cannot promote unlike Recruit and Unpromoted classes.
- Ascended Classes are the final promotion of certain sets of classes. They have varied stat caps (60 for Luck), a level cap of 30, can achieve an S Rank in all weapons, and SS Rank in only one weapon.
- Thieves start with a lockpick at character creation.
- Assassins, if they promoted from a thief, retain the use of a lockpick.
- If using the re-classing rules, any class-specific maneuvers and spells remain with the character, however class skills (such as lockpicking) does not remain.
- Recruits gain maneuvers as normal, however when they promote to an unpromoted class they do not start receiving maneuvers after level 9.
- Class skills (such as Shielded or Ballista use) remain with a unit who has promoted to an ascended class.
- Archers lose Ballista use if they promote into a Ranger, and Gunslingers lose Cannon use if they promote into a Swashbuckler.
- If something asks for “Total Level”, that includes the levels from all previous classes along with the levels in their current class. (Ex: 10 Unpromoted Level + 10 Promoted Level = 20 TL)
Reclassing
A character can reclass at Unpromoted level 10 or whenever they wish to as Promoted units. When reclassing, they use their original classes' Stats but use the new classes' growth rates. A character reclassing while promoted can choose to remain at their current level or lower their level by 3 and take a -1 penalty to two Stats of their choice. If a promoted unit changes to another promoted unit, they lose their original classes' skills and gain the new class's skill. In addition they can retrain up to 4 abilities if the character chooses to. Each class has a set of "class packs" which are listed below. These include all of the classes each one can reclass into if the listed class was their original class. It's recommended for players to write down their original class and their potential reclass options.
Unpromoted Classes
- Lord: Choose two classes.
- Myrmidon: Thief and Mercenary.
- Mercenary: Fighter, Myrmidon, and Archer.
- Thief: Myrmidon, Arcanist, and Archer.
- Fighter: Pirate, Mercenary, and Brigand.
- Cavalier: Knight, Soldier, and Nomad.
- Knight: Cavalier, Soldier, and Wyvern Rider.
- Soldier: Knight, Cavalier, Wyvern Rider, and Pegasus Knight.
- Archer: Hunter, Nomad, and Mercenary.
- Nomad: Archer, Hunter, and Cavalier.
- Hunter: Archer, Nomad, and Mercenary.
- Brigand: Pirate, Fighter, and Soldier.
- Pirate: Brigand and Fighter.
- Pegasus Knight: Soldier, Wyvern Rider, and Nomad.
- Wyvern Rider: Pegasus Knight, Soldier, and Knight.
- Mage: Shaman, Monk, and Arcanist.
- Shaman: Mage and Arcanist.
- Arcanist: Mage, Shaman, Monk, and Cleric.
- Monk: Arcanist, Cleric, and Cavalier.
- Cleric: Arcanist, Monk, and Troubadour.
- Troubadour: Cleric and Monk.
- Tactician: Choose any two.
- Dancer: Myrmidon and Cleric.
- Gunslinger: Myrmidon, Mercenary, and Archer.
Advanced Classes
- Dread Fighter: Mercenary, Mage, and Fighter.
- Dark Knight: Cavalier, Knight, and Soldier.
- Shifter: Choose a sword, axe, lance, or bow user, and an anima, light, dark, or staff user. (Example: A Myrmidon and a Mage)