The trusty companion of a Summoner, Phantoms are created when the Summoner takes a standard action to summon one, in which it remains until the end of a battle.
Phantoms are considered to have an A in the weapon that is chosen for them, however the weapon they wield is chosen by a random roll below their Stat Growths.
Note: It is recommended to have a separate sheet set aside for the Phantom due to the fact that it levels up with the Summoner. A level 5 Summoner summons a level 5 Phantom (whose stats should already be made to be a level 5 Phantom). The only thing that must be done when summoning the Phantom is rolling the 1d10 to determine what weapon they receive.