Status Conditions

The following are conditions that might be applied during combat. Statuses are applied as needed. Player characters can apply the Grappled and Trip condition to enemies with a successful melee attack roll with a weapon. On a successful hit, these don't deal damage.

  • Grappled: Reduce an enemies’ armor rating by 2. To keep an enemy grappled, the grappler must roll an attack roll against the opponent each round after grappling them. The grappler also reduces his armor rating by 2.
  • Trip: Brings an enemy to the ground. Their armor rating is reduced by 5, and they must spend a move action to stand up, else their speed is 1. Mounted units cannot be tripped, and armored units must spend a standard action to stand instead of move.
  • Poisoned: Occurs when a target is cursed with a spell or attacked with a poisoned weapon. They take 5 points of damage that bypasses their Defense and Resistance. This lasts for a number of rounds equal to 10 – the character’s CON (minimum of 1). A character with 20 or more CON can’t be poisoned.
  • Damned: Occurs when some demons strike an enemies. The target reduces their armor rating and resistance rating by 5 and takes 1 point of damage for 3 rounds.
  • Silenced: As per the silence staff.
  • Berserk: As per the berserk staff.
  • Stoned: One of the Gorgon’s main attacks, though this isn’t the only creature who uses it. The target is unable to act and removes the speed from their armor and resistance ratings.
  • Doomed: Often used by Damnations and Demon Dragons. The target has 2 rounds to act before they are slain, their body disappearing forever as their soul is torn asunder. Doomed can only be removed by a Saint’s Staff.