Units gain Abilities at the levels listed below. The GM must choose between Fast and Slow.
Some abilities costs points, other do not. Abilities that do not cost points are effects that do not need to be activated unless they specifically say so. Races with abilities listed here cannot take abilities again.
Some abilities also do not include a duration. If they do not include a duration, the ability lasts until the end of the current battle.
When making enemies which use a class, it is recommended (but not necessary) to omit abilities from enemies who aren't important or the boss(es). This simplifies the use of the lesser enemies, and gives less for the GM to track. In addition, to simplify character creation it is recommended to omit abilities in general.
Slow Track
3, 9, 15, 18
Fast Track (Every odd level)
1, 3, 5, 7, 9, 11, 13, 15, 17, 19
Levels Abilities are Gained
Advanced Class’ Slow: 3, 9, 15, 18, 23, 25, 29