Sometimes the random element of rolling a die to see how much damage it might produce doesn’t yield the same tactical advantages as it should. This system is meant to fix that, and to help add some careful though and planning into attacking enemies head on. Below is a table showing how to convert already existing weapons to the “Might” system.
In accordance with this new might system; Strength, Magic, Defense, and Resistance have all been reworked. Armor Rating and Resistance Rating are calculated differently, and Damage Reduction and Magic Reduction are not used.
Physical Damage: Weapon’s Might + Strength + Miscellaneous
Magical Damage: Weapon’s Might + Magic + Miscellaneous
Armor Rating: 10 + Speed
Resistance Rating: 10 + Speed
Reducing Physical Damage: Damage dealt – Defender’s Defense
Reducing Magical Damage: Damage dealt – Defender’s Resistance
In this, on a critical hit weapon damage is multiplied after the damage that would be dealt has been reduced.