Aberrant

Aberrants are unnatural creatures, aliens, and frightening creatures the human brain may have trouble understanding. Examples of Aberrants may include such powerful entities as Great Old Ones to weaker enemies like Naga.

Aberrant Creation

Aberrant have 14+1d6 HP

Aberrant have 1d6+3 CON

Aberrant have 5 Move

Choose one: Proficient with a weapon or 1 natural weapon that deals 2d4 points of damage each.

Assign these numbers to stats: 11, 8, 7, 6, 4, 4, 2

Immunity: None

Weakness: None

Special Conditions

If Great Old One: Type; Aberrant and God, natural attacks have the Doomed condition on them. +6 all stats.

If Gorgon: Stone (1/2 Magic + Skill to hit, -- damage, 1-3 range, inflicts the stone condition on enemies, Costs 1 MP to use).

If Naga: Immunity to poison, natural weapon inflicts poison.