Aberrant
Aberrants are unnatural creatures, aliens, and frightening creatures the human brain may have trouble understanding. Examples of Aberrants may include such powerful entities as Great Old Ones to weaker enemies like Naga.
Aberrant Creation
Aberrant have 14+1d6 HP
Aberrant have 1d6+3 CON
Aberrant have 5 Move
Choose one: Proficient with a weapon or 1 natural weapon that deals 2d4 points of damage each.
Assign these numbers to stats: 11, 8, 7, 6, 4, 4, 2
Immunity: None
Weakness: None
Special Conditions
If Great Old One: Type; Aberrant and God, natural attacks have the Doomed condition on them. +6 all stats.
If Gorgon: Stone (1/2 Magic + Skill to hit, -- damage, 1-3 range, inflicts the stone condition on enemies, Costs 1 MP to use).
If Naga: Immunity to poison, natural weapon inflicts poison.