Elemental

Elementals are embodiments of the elements or in some rarer cases they may be based off of non-elements (Example: Alcohol Elemental).

Each element has a counter (except Force): Fire beats Cold, Cold beats Fire, Electricity beats Wind, Wind beats Electricity, Light beats Dark, Dark beats Light.

Elemental Creation

Elementals have 16+2d8 HP

Elementals have 2d8+2 CON

Elementals have 4 Move

Proficiency: Proficient with 1 natural weapons and a burst attack: ((1d20+Speed to avoid damage, DC 15) 2d6+MAG {Element} damage)

Assign these numbers to stats: 12, 9, 8, 6, 5, 0, 0

Immunity: Element chosen (Elementals are instead healed by their immunity)

Weakness: Opposite of Element chosen (Weakness deals x4 damage instead of x2)

Special Conditions

If Elemental Lord: Burst deals 3d8+MAG, 5 Move, +4 STR and DEF