We think it is very important to document your projects, for starters the work you will be doing as part of the NMNT course. On your personal website include some info on you, what inspires you, and what new media, media technology or creative science things you are interested in, potentially projects you have worked on before etc.
Note that these are portfolio pages so visible to the general public, so don't put phone numbers etc on there (unless you want to do business :)). See also Working with Google Sites for info on how to edit, how to create sub pages etc and an example portfolio for a sample structure.
Pick an old new media artist/scientist you consider an iconic example, doesn't necessarily need to be well known, nor a person you necessarily identify with, and can also be a modern new media / mediatech / creative science example, and provide a short description of him/her or one of their main projects, plus a motivation why this is an inspiring or impactful example for you. Pictures/movies welcome.
This is about a person that inspires you, but for examples see 1, 2, 3,
Create a new sub page under your student page to host this info - do this for any other info you need to host here.
Create an art-work / practical research project as a tribute to an old New Media technology (pre-1995). Invest at least 3 to 5 days time per person to this assignment. All works will be presented and exhibited in the morning of Workshop 2. You can work in groups of up to 3 people (or solo).
You can choose a any topic as long as it fits the above; say pre-1995 old new media, or a mash up of pre '95 and new. Work from your own inspiration and interests, the list below is just for ideas, see also Resources & Inspiration, Creators and Projects, Past NMNT Editions etc. No paper versions of Facebook please! It can be something playful, some interesting concept, we are not looking for technical complexity.
Take something that really interests you.
Text-adventures & MUDs
BBS
Circuit Bending
Steampunk & Jules Verne
NET.ART
Hacktivism
Old-school VR (Virtual Reality)
Old-school CG (Computer Graphics)
Early Artificial Life / L-Systems / Cellular Automata / Fractals / Flocking / Emergence
ELIZA, PARRY and other early chatbots.
ASCII Art
Create your own Personal Computer from scratch
Demo Scene
8 bit music etc.
Radio / Television
Teletext
CRT ART
New Media pre 1800
Minitel and other Videotex services
Telephone
BASICODE
Retro Interfacing
Narrative: Hypertext & Cut-up (The Garden of Forking Paths).
Mammuth tusks or beaver pelts
....
Document your work on your personal portfolio page on this course website. This year I intend to be stricter with respect to the timeliness and adherence to documentation. I will grade the project from two perspectives: the experience when you present, as well as the experience for someone who will only have seen the documentation.
It should describe the concept (key part) plus some details on the implementation.
It should include at least one visual, ideally at least a link to a video, a motivation and a description of the project. But the richer the better - make videos, photos, share designs, sourcecode, etc.).
We only have 100MB total for this site, so use links for large files, take care that pictures are appropriately sized etc.
If you work in a team, make sure you mention the team members. You can put the description under the page of 1 of the members, and then refer from the other team member page to the description so that you still have a complete portfolio.
The grades will be determined by the quality of the project itself and its ranking across the other projects, by looking at the following aspects (more or less in order)
• The strength, novelty, depth, interestingness, originality, clarity, creativity, context of the concept itself (i.e. not taking into account technicalities of how it was built)
• The execution of the project as displayed by the end result
• The (technical) approach of how the project was realized – complexity not necessarily an advantage (maximum of effect with minimum of means).
• The documentation on the course website
in preparation for workshop please also have a go at installing openFrameworks - the base install should be pretty straightforward. This will save some time during the workshop itself.