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Structural Pattern

Structural Design Patterns are Design Patterns that ease the design by identifying a simple way to realize relationships between entities.
  • Adapter

        Match interfaces of different classes

  • Bridge

        Separates an object’s interface from its implementation

  • Composite

        A tree structure of simple and composite objects

  • Decorator

        Add responsibilities to objects dynamically

  • Facade

        A single class that represents an entire subsystem

  • Flyweight

        A fine-grained instance used for efficient sharing

  • Private Class Data

        Restricts accessor/mutator access

  • Proxy

        An object representing another object

Subpages (3): Adapter Decorator Proxy